Guilds Registration

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Guilds Registration

Post by JerriLeah7 on Tue May 06, 2014 7:10 pm

First topic message reminder :

Guilds Registration Thread

The Guild Role-Play
RPM: Leah7
RPH: None

I'm beginning this role-play as the attempt to reboot the first attempt at this role-play plot--any and all are welcome to join, but non-posters will be ignored and the role-play will continue without. Additional RP Info can be found here: Guilds Discussion Thread

You don't have to be a magic user or a guild member, if you don't wish to be. Additionally, your rank will be of your choosing, so long as you have a viable back story to have good reason for whichever one that you prefer. Guild Ranks are F, D, C, B, A, and S. (F is a newcomer and is untested for how powerful they are and S is generally a Guild Master.)

Rules:
• You may have up to three characters--each with one, specific magic ability.
• Follow the RP Guidelines & GtR Rules.
• You cannot join the Dark Ascension Guild.
• Be specific in your character creation--I want ability details and examples. The clearer you can make it to me, the better.
• All Guild Creation and Guild Masters should be first approved by me.
• If your character is NOT approved, make the changes that are specified or you cannot role-play with your registered character.
• You must have approval to be of Rank S.
• Respect the RPM.
• You may use a character from the original role-play, but you do not have to.
• Each character's magic ability must have a negative "side affect."
• Characters cannot die.
• Humans only, but physical appearance is not limited to realistic colors.
• All available alignments are: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, & non-blatant, evil characters that will not be any other PC's enemy.

Side Effect Examples:
Gray has the ability of "Ice Make," which allows him to make solid objects out of ice. However he has a couple side affects/character flaws that are based around his ability: He strips randomly and he has a difficult time with creating small animals or creatures of any kind.

Erza has the ability of "Equip and Requip," which allows her to summon her armor and weapons when needed, rather than carrying them around. However, it costs her a lot of money to purchase each suit of armor and weapon that she owns, as well as to repair them when damaged.

Mila has the ability of "chameleon," which allows her to blend in with her IMMEDIATE surroundings for a set time. However, she cannot change back to her usual appearance for up to three hours and her appearance doesn't shift upon environmental change.

Lucy has the ability of "celestial summons," but she happens to have made a contract with a celestial spirit that hates her guts and occasionally hits her, as well as her enemy with her attacks. Additionally, based on her contracts, some spirits cannot be summoned under certain circumstances or on certain days.

Natsu has the ability of "fire breath," but his power is limited in that he only has so much of his breath ability. When he runs out, he must eat more fire in order to continue to use his magic ability. Additionally, it has to be a "good" fire, because he is rather picky on his fire tastes. Additionally, he has extreme motion sickness and is incapable of using his magic effectively while on a ship, carriage, or horse.

The Nine Alignments:
Lawful Good, "Crusader": A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice and hates to see the guilty go unpunished.

Neutral Good, "Benefactor":
A neutral good character does the best that a good person can do. He is devoted to helping others. He works with Kings and magistrates but does not feel beholden to them.

Chaotic Good, "Rebel": A chaotic good character acts as his conscience directs him with little regard of what others expect of him. He makes is own way, but is kind and benevolent. He believes in goodness and right, but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which although is good, may not agree with the morals of society.

Lawful Neutral, "Judge": A lawful neutral character acts as law, tradition, or a personal code directs her. Order and Organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in an order for all, and favor a strong, organized government.

Neutral, "Undecided": A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to law vs. chaos or evil vs. good. Most neutral characters exhibit a lack of conviction or bias, rather than a commitment to neutrality. Such characters think of good as better than evil--after all, she would rather have good neighbors and rulers than evil ones.

Chaotic Neutral, "Free Spirit": A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. His actions may be unpredictable, but his actions are not random.

Lawful Evil, "Dominator": A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard of whom it hurts. He cares about tradition, loyalty, and order, but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He prefers to rule, but is willing to serve and condemns others not according to their actions, but to their race, religion, homeland, or social rank. He is loath to break laws or promises.

Neutral Evil, "Malefactor": A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for sport, profit, or convenience. She holds no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble.

Chaotic Evil, "Destroyer": A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is out for simply whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized.


Character Layout:
Code:
[b]Name:[/b]

[b]Gender:[/b]

[b]Age:[/b]

[b]Alignment:[/b]

[b]Guild:[/b] 

[b]Symbol/Tattoo Location:[/b] 

[b]Desired Guild Rank:[/b]

[b]Appearance:[/b]

[b]Home Country:[/b]

[b]Occupation (if any):[/b]

[b]Combat Skills/Magic Ability (if any):[/b]

[b]Non-Combative Skills/Hobbies:[/b]

[b]History/Back Story:[/b]


Last edited by Leah7 on Fri Feb 27, 2015 6:26 pm; edited 3 times in total

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Re: Guilds Registration

Post by Kuto on Sun Mar 15, 2015 7:29 pm

Name: Dorian the vengeful

Gender: Male

Age: 1000+

Alignment: Lawful Neutral

Guild: None

Symbol/Tattoo Location: On his back lies the mark of something now forgotten.
Spoiler:

Desired Guild Rank: F if ever recruited

Appearance: Armored, covered head to toe in rags and metal his helmet lets you see his mouth, which is long due to be buried or incinerated. He stands at 6'8", a giant target and weighs enough to keep him grounded thanks to his armor.
He's rarely seen without the armor on but the closest description would be a walking giant corpse.
Spoiler:

Home Country: Holstein millennium's ago.

Occupation (if any): Walking dead

Combat Skills/Magic Ability (if any):
Ancient Swordsmanship that punishes foes for making mistakes.

Devour Magic: Dorian can absorb any form of magic that he comes into contact with into his body. This weakens and dispels active magic that it is used on and works on enhancing magic, imbuing magic, barriers, and more permanent magics that have a duration or are in a constant effect. If it is a permanent magical ability that is constant, the magic will be unusable for a duration of time determined by the power of the ability.

This devouring magic can only be activated upon touch and Dorian can still take damage and become injured by effects of magic. Additionally, he can only absorb magic that is not instantaneous--this means that if it is cast and then instantly disperses and does not last for more than a few mere moments, he cannot absorb it. (Ex. Fire Projectile Attack)

While absorbing magic, he is surrounded by a faint, glowing nimbus or aura that slowly regenerates his body and quickening the movements of his undead body. The more magic that he has consumed, the more qualities of life that he takes on. When burden with much magic, Dorian can die by any fatal attack or damage that any human can die from. This includes blood loss, dismemberment, impaling, etc. When very little magic has been absorbed, however, it is very difficult to kill him physically, and will require be-heading and utterly destroying his body. Dorian does not regenerate, but does slowly heal over time.

Alternatively, just as Dorian can absorb magic to increase his immortality, he can also give up years of his un-living to to transfer some of that magic into other creatures. This can kill him if too much magic is given away. This is not necessarily any specific boost, but essentially provides a "mana-boost" or more magical energy so that the magic user(s) may cast magic for longer periods of time. This does not increase the power of any single ability.

Non-Combative Skills/Hobbies:
Dorian amassed many skills over his life and un-life such as.
  • Cooking
  • cleaning
  • military planning
  • Being a good dad
  • Teaching
  • first aid
  • housework
  • accounting
  • fitting armor
  • horse care
  • making fires


His hobbies include walking, practicing swordsmanship and sparring.

History/Back Story:

Life is an accumulative not an expiration date.

Magic was a gift bestowed upon the world long ago, as with all gifts would come those who would abuse it. To the far north in a land which would one day become Holstein was a wizard a powerful one at that named Iblis.
The man had subjugated and enslaved the people into back breaking work all to build a tower that would in theory strengthen his power and hold over the poor people.

To the Golden Oath Knights guild this was more then a job, this was their purpose: To wipe out uses of magic was the reason they stood and they would be damned if Iblis had his way. Led by Sir Dorian the Just they laid siege to the wizard's tower, killing abominations in their wake. Once they reached the highest level with only a handful of men they met with Iblis and fought. The wizard made short work of them with his superior abilities over magic resulted in a rout of the Golden Oath Knights but among them one stood up and drove his sword into Iblis' chest.

They say Dorian died and for his heroic actions was rewarded with a curse from the wizard: He would walk the earth for eternity and carry on his purpose of eradicating magic.

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Re: Guilds Registration

Post by KILL JOY on Tue Jul 14, 2015 2:03 pm

Name: Nelia Magebane

Gender: Female

Age: 23

Alignment: neutral good

Guild: Quinsenterra

Symbol/Tattoo Location: The middle of her chest

Desired Guild Rank: B (soon ascending to A)

Appearance: Minus the crazy boot dagger holding things

Home Country: UMS

Occupation (if any): Mage hunting/contracts/working mainly for the Council.

Combat Skills/Magic Ability (if any):
-Magus Slaying-
-Magebane Sword play: Nelia is an adept at dual wielding daggers or shortswords, her physical training is focused on speed and dishing out numerous hits in a matter of seconds.
-Anti-Magus Eyes: Allows Nelia to see the flow of magic within a person and to percieve and comprehend how another's spell is being constructed. Keeping this mode active for too long damages her vision permanently.
-Magic Deconstruction: With her eyes, Nel is able to counter the creation process of a spell and Deconstruct it. The spell in question must be within a 10 foot radius for this to work. She cannot counter very complex spells due to the time it would require during a battle, out of battle however could be a different story. Using this ability consecutively will cause her vision to return to regular eyes and she will see blurry for some time afterwards.
-Mana Blink: This is the ability to teleport towards magic source of any kind, 5 feet away. Using this makes Nelia's center of balance go off a bit every time.

Non-Combative Skills/Hobbies: Wandering, stalking, going on the hunt to find an evil mage. She writes adventure novels about her own journeys. Loves to swim. Novice Alchemist: can make basic potions.

History/Back Story: Nelia was raised amongst the mage hating bloodline, the Magebanes. They were a small cult like bloodline hidden in a corner of UMS, a small secluded town that raised all their youths in the art of magus slaying. Nel was raised in their beliefs of hating mages, that they were horrible and all deserved to be purged. Which is what she wanted to do with her first outland adventures. However, she always was a kind soul, and the first mage she came to meet was a friendly vagabond, that told her all about what was really going on in the world.

After quite a few history lessons and quite a bit of walking, the mage brought up the guilds and how he was sure her talents would be valued if she were to join. And so she went off tp find the guild of her chosing, that ended up being Quinsenterra, their values corresponded well with hers, and thats when her new life amongst mages began!


Last edited by KILL JOY on Tue Jul 14, 2015 9:05 pm; edited 2 times in total
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Re: Guilds Registration

Post by JerriLeah7 on Tue Jul 14, 2015 7:48 pm

@KILL JOY

This character can see magic, view how it is constructed, understand completely how it works, take it apart, teleport into people's threat zone, explode their own mana against them after absorbing it, and can somehow make any weapon magical by writing magical runes onto them even though that isn't somehow a magical ability.

I would like to note that anyone with a magical ability that has offensive capabilities aren't allowed to have weapons in this world--it's illegal. Additionally, the rules state that you must have a negative side-effect/drawback and you only have a drawback to a small portion of your abilties here.

All of these things together make you completely over-powered, particularly against a huge population of NPC's and all of the PC's in this role-play and I think some of it needs to be toned down or the magical/combat abilities changed.

As a mage hunter (within the occupation itself), you would work for the Council and not for a Guild in most cases. It would still be possible to be in a Guild, but the Council would still reserve the right to hand out quests and tasks of their own, regardless if the character is busy or not and would keep close eye on him/her as a highly valued asset.

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Re: Guilds Registration

Post by KILL JOY on Tue Jul 14, 2015 8:55 pm

Edited !
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Re: Guilds Registration

Post by JerriLeah7 on Sun Jul 19, 2015 2:22 pm

What do your potions do? =)

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Re: Guilds Registration

Post by KILL JOY on Wed Jul 22, 2015 1:17 pm

Mostly herbal concoctions that helps the body rejuvenate faster like, in the long run. If you drink it during the healing process it will slightly accelerate the process. Also things that help common illnesses like a cold.
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Re: Guilds Registration

Post by JerriLeah7 on Thu Jul 23, 2015 7:52 am

Okiday, character approved!

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Re: Guilds Registration

Post by Skull Miester on Fri Oct 23, 2015 10:32 pm

Name: Chi Manji

Gender: Female

Age: 19

Alignment: Lawful Evil

Guild: The Unfortunate Thirteen

Symbol/Tattoo Location: Cross / Left Thigh

Desired Guild Rank: S

Appearance: A girl of odd proportions, often mistaken to be older than she is. This is unknown if it's her personality alone accompanied by her looks or just the latter. She is a busty girl who walks with confidence. Her lips are often dark in color, and her eyes seem to change with the environment. Some people believe she has various contacts for her irises, but no one knows for sure.

Home Country: UMS

Occupation (if any): Knight of the Council

Combat Skills/Magic Ability (if any):

Name: Spirit of The Samurai
Type: Caster
Element: Spirit
Description: Spirit of the Samurai (사무라이 정신 Wǔshì ui Sīngshén) is a magic that utilizes the user's lineage. This magic is based around channeling the user's energy and magic through various tools. Because of this, the magic has a Holder-Like appearance. The preferred tools varies from mage to mage, but the most common choice are swords.

This magic is primarily focused on enchantments, and conjuring spirits to aid them in battle. While the spirits are celestial, they cannot deal damage themselves. However, the spirits can create a variety of objects and enchantments for the caster to use.

The user cannot make any offensive spells with this magic.

This magic is only obtainable by members of the Manji Clan, or people who have been taught this skill by a member of the Manji Clan.



Non-Combative Skills/Hobbies: Reading. Lots and Lots of Reading.

History/Back Story: Chi's past remains mostly a blur to herself. She often sees her past in visions or dreams when she is alone, or in dreams. She was taken in by the Seijūrō at the age of six. No one could explain where she came from, only to say she wandered the streets in tattered clothing covered in blood from something, and very malnourished.

A widow took her in, finding the lost child in need of a home and love. It was then that she met Roxas, among the others of the household.

Years would pass, and she would live life like normal. Soon her mother would present her a gift that was supposedly from her past. She would run away in her gift in hand, hiding the contents from others. In her room, she would display the gift in secrecy. To her, it finished the altar to the Deity Fetus, and symbolized rebirth. It was nothing more than an eerie leather like substance with a dragon symbol embedded into it. And that symbol would move and shape on its own. She would believe it to contact the god Fetus, when it was that of another thing so many years ago...

Soon, she would meet another girl in her neighborhood. While they did not introduce themselves at the beginning of their relationship, they continued to grow close. Chi would eventually tell this girl about Fetus. And it was then she learned her name, Lunariana. She would be the first to hear about Fetus from the lips of Chi. And that alone would make her a much different friend from the rest.

She would eventually meet Regashi Seiker down the road. She would teach him in the ways of Lord Fetus, him being the first to see this artifact. They, together, would eventually come to agree on a name for the object. They would call it "Nameless", for the words that it would transcribe would change over time.

She would continue to secretly convert other people into her secret following of this great god. Most of the children and parents would find it as a game they all played, or just a phase... but this was much more than just a harmless game.

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Re: Guilds Registration

Post by JerriLeah7 on Fri Oct 23, 2015 11:54 pm

Character Approved


Chi Manji is now approved.
However, a summary of the RP so far, along with some important plot information due to being a member of the Unfortunate Thirteen must be provided before posting in the role-play.

Additional Notes:
Added info about how you became a council member after this info is provided would be appreciated, but is not required.

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Re: Guilds Registration

Post by RadioTanuki on Fri Mar 18, 2016 3:06 am

Name: Rocket Cerabella Linelliese

Gender: F

Age: 16

Alignment: Chaotic Nuetral

Guild: No official guild at the moment. Desires to be a part of Quinsenterra.

Symbol/Tattoo Location: Doesn't have one yet.

Desired Guild Rank: She just wants to be a member first. F.

Appearance: Height 5' 6", Weight 78-110 lbs (dependant on her physical state), Blood Red Hair that is straight, unkempt, and goes down to her knees, Crystal Blue Eyes, Pale milky white skin (when it hasn't rotted away). And Oh yeah.... She resembles a walking corpse most of the time. Usually seen wearing a rag tunic.
AAAAAAaaaaaahhhh!!!:

Home Country: Holstein Kingdom, Currently Gir'ratown.

Occupation (if any): Homeless, Thief.

Combat Skills: Scratching, Biting, and quite the competent stick sword fighter, or at least, in her exclusive stick fighters guild she is. She doesn't really have a talented trainer for that. She's just self trained. Except for in scratching and biting, where she has undergone years of extensive training in the fine art under her sensei, Sir Coaltar.

Magic Ability: Rejuvenation- Fully regenerates and restores the weilders body as a passive magical ability. When her body reaches a certain point of unsustainable damage, this ability auto functions, restoring everything cell by cell at an incredibly fast rate. As a result, she cannot be killed unless completely disentegrated. Regeneration takes a lot of magic, but this ability causes the user to gather and store an unlimited magic pool over time, and should the user's body be destroyed multiple times to the point of magic exhaustion, the regeneration will still take effect, although at a much slower pace (as long as it takes to regain said magic, if necessary). When the magic for this power manifests, it restores the user's cells to peak health, giving them a vibrant, almost glowing, look. Unfortunately though, this ability also causes these cells to be more temporary than a normal humans, and the user's body is reduced from it's rejuvenated form, to that of a rotting corpse-like state in a matter of days. The state will not go away until the next rejuvenation cycle (which cannot be forced by the user as far as what is known).
Extra Little Details:
Additionally, as a side effect, the rejuventation process itselfs quickly encapsulates her in a blinding, explosive kinetic pulse, which can serve as an effective counter attack upon what would normally be considered a death blow. The pulse wave causes an extreme knockback, which is about a 30 ft radius on average, but can be slightly stronger or weaker depending on the strength of the final blow.
Non-Combative Skills/Hobbies: Dirt drawing, scavenging, thievery, sneaking, pickpocketing, lockpicking(to an extent), climbing, roof running, playing hide and seek, and playing with Sir Coaltar (when he's not on one of his secret missions).

History/Back Story: The Linelliese family was at one time known as a wealthy aristocratic clan, infamous at that for their mob like 'contributions' to society. They were high class thieves, and were known to stop at nothing to aquirre a new business or piece of land they were interested in. They ran a tight operation for a good number of years, and with much success, largely through the incredible leadership of Lady Gael Linelliese. Gael was a cruel woman who demanded results. She was not the kind of person anyone wanted to have upset with them, and didn't hesitate to abuse her own family members. Even they considered themselves lucky by comparison though, for anyone who dared cross Lady Gael simply ceased to exist, often along with any family they had.
It was amazing to many just how long her third 'husband' [by legal means alone] was allowed to stay part of the family. He bore her a child and she stuck with him, choosing to keep the child. Rockett grew up with many luxuries, and wasn't often subject to physical abuse, but was instead ignored. She was kept away largely from the outside world, and watched her father, who did actually try to take care of her at first, undergo much abuse by her mother, and become extremely depressed, resorting to alcohol and physically abusing his once beloved daughter. He changed into a different person altogether: a hateful and angry man. Beating his daughter became his only outlet, and the abuse became worse as the days went by.
As he became dangerously close to ending his own life, he instead decided a different route and hired an assassin to kill his wife. Assassins were nothing new to Lady Gael. Many attempts had been made on her life before, and this would have been no exception, except that this time, due to inside information from her then husband, the assassin had the upper hand. But killing Lady Gael wasn't actually the only thing on his list, as he actually represented a group who had first hired him to erradicate the entire clan. He was only one of a larger group, and with a plan formed the assains set out to purge the world of the Linelliese family in one night.
For most of the group, the plan went off almost too perfectly. All that was left was for the assassin hired by Rockett's father himself, who started by killing the father then moving on through the household in the middle of the night to find the last remaining members of the clan. Rockett and Lady Gael, herself.
Sure of his victory, the assassin captured Rockett and brought her before Lady Gael, as to make her watch her only child be killed in front of her. It was the ultimate revenge against everything she had done, or so the assassins thought, as he held a dagger at the terrified little girl's neck.
"Go ahead, do it, you're all already dead, and that child is nothing but a burden to me..." Gael replied.
In a blind rage the assassin used all his might, outright decapitating the 8 year old girl.
Rockett woke up to a bright, overcast morning. Despite having slept on a pile of wooden planks and other various bits of rubble, she felt better than she had ever felt in her life. Sure, her house was gone and orphanages didn't sound fun, but at least she would never have to see mom again. Some sort of magic must have protected her, but she wasn't sure where it came from. There wasn't anyone else here, and she had never known of any magical abilities she might have, other than the ability to have friends no one else could see at least...
She wasn't sure why she felt such a way, but things just felt better. A weight had been lifted off her shoulders. Life was new and exciting. She could finally see the outside world.
She was quickly put into an orphanage, which she found she didn't much cared for, and a few years later, decided to escape and start trying to make her own way, with the help of her only friend she had made at the orphanage.
His name was Sir Coaltar, and he was a knight and great teacher who Rockett learned many things from in the alleyway beside the orphanage. It was the obvious choice to follow him when he called Rockett to leave the orphanage and instead follow him. While he taught her a great many things about the world, Rockett felt she needed to make a name for herself, and found that she admired the noble deeds of the surrounding guilds. Coaltar was of no guild allegiance himself, unfortunately, but encouraged her to follow her dream of joining a guild and even suggested she try Quinnsentera, for he felt it was a guild fitting of such a beautiful and elegant young lady as Rockett. Rockett agreed, but refused to join without him by her side. He had helped her learned so much after all, and was like a father figure to her. Besides that, she always felt luck was slightly more in her favor when Sir Coaltar was around.
Coaltar always joked that luck was a magical ability of his...


Name: Sir Igneous Coaltar

Gender: M

Age: Unknown

Alignment: Chaotic Nuetral

Guild: None

Symbol/Tattoo Location: None

Desired Guild Rank: He would probably want S. Doesn't mean he deserves it...

Appearance: Quite slender and mysterious, yet rather short in stature. Black Hair. Wears an all black coat that completely covers his body. Has yellow eyes that seem to almost glow in the dark. Rockett has always wondered where he got such a stylish top hat, but that's a secret he has yet to tell her.

Home Country: Holstein Kingdom, Currently Gir'ratown.

Occupation (if any): Was at one time believed to have been a knight, but now makes a living through thievery, and teaching others his sneaky talents he has aquired over the years.

Combat Skills: Has sharp, claw-like weaponry he is quite proficient in using. Strangely also promotes biting as a worthy defense mechanism. Rockett notes that his means of fighting seems quite... exotic.. compared to other knights she has ever seen before.
Magic Ability: Good/Bad Luck- The king of double-edged sword magic abilites, causes extremely odd coincidences to happen around Sir Coaltar at seemingly random intervals. However, when they happen is somewhat controlable by the user, WHAT effect it has at any given time is a wild card. That said, it hasn't yet caused Coaltar himself extreme injury or death thus far, but the extent of the ability is unknown at this partcular point.
Non-Combative Skills/Hobbies: Teaching, scavenging, thievery, sneaking, pickpocketing, climbing, roof running, playing hide and seek, hunting and eating small game, staring off into space, and playing with Rockett.
History/Back Story: Very little is known about Igneous Coaltar other than he used to live by an old orphanage, and was apparently a knight at one point in his life. He is of very few words, and while he loves teaching Rockett, he prefers to teach by example rather than tell her what to do. He cares for young Rockett and is happy to take care of her though, and doing so has become his new purpose in life. He took pity on the girl's sad life, and though he didn't have much, decided to do what he could to provide for her, and teach her to provide for herself. His dark and mysterious past is of no concern to Rockett, who says she doesn't care what he used to be. It's who he is now that really counts. =3

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Re: Guilds Registration

Post by Phirron on Thu Feb 23, 2017 3:22 pm

Name: Princess Sonja Kristine Rosenburg

Gender: F

Age: 12

Alignment: Neutral Good

Guild: Quinsenterra

Symbol/Tattoo Location:  Left shoulder blade

Desired Guild Rank: D

Appearance: Sonja is the court butterfly of the the Holstein Kingdom. This affectionate title comes more from her appearance than from any social habits, though she can be rather chatty at times. She has a small, light, and narrow frame with porcelain white, flawless, skin. Her hair flows down to her waist and is sky blue in color, and is generally kept in simple loose pigtails adorned with various accessories stylized after butterfly wings. Her eyes are a few shades of blue bright than her hair and brimming with the electric spark of life making them practically glow. As would fit any proper Lady Sonja’s wardrobe is filled exclusively with dresses, which is all she would want to wear even if she weren't a princess, shoes, and jewelry. Her movements, whether walking, running, dancing, or simply waving, are filled with elegance, grace, and divine fluidity much in the same way as a butterfly drifting on a gentle breeze.

Sonja:

Corona & Final fusion form:

Home Country: Holstein Kingdom

Occupation (if any): Princess of Holstein

Combat Skills/Magic Ability (if any): Guardian Soul: Corona - It is often said that people have otherworldly guardians looking after them, whether by means of angels, dead loved ones, or simply primal force personified, but in Sonja’s case her guardian is her soul given life through magic. In most people their soul is a hidden facet of their self that is never directly interacted with, but somehow Sonja’s soul has gained sentience and its own identity, while simultaneously being just another part of Sonja’s identity. How or why this happened is a mystery to all, especially to Sonja and Corona. The prevailing theory is that the magic manifesting within Sonja’s body was so powerful that it had to resort to unconventional means to not exceed its host’s limits and thus killing her. This theory is both an explanation of the unconventional nature of the magic and of the constant sickly state Sonja was in for the first ten years of her life.

The true nature of the magic appears to be in fusing together Sonja and Corona into a single entity, but once again Sonja’s body seems to be a limiting factor. Sonja can clearly see what the finalized fusion will look like in her mind and it takes the form of a fully grown woman that appears to be partially human, fairy, and demon. All she is capable of getting out of the fusion so far is her skin turning a pale purplish blue, her eyes turning neon green, and butterfly/fairy wings sprouting from her back. In this form she is able to manipulate water, but only to small degrees and with a lot of concentration. Unfortunately this form doesn’t actually grant her the ability to fly, at least not yet though she is extremely hopeful in that regards for the future, but she is capable of flapping the wings with some effort.

In terms of combat Sonja directly has no ability to fight with her magic as she is yet to even manifest her horns in her fusion state let alone her clawed toes and fingers. Given that her only true magic is the ability grant life to her soul and the to fuse with it she can’t even rely on magic in combat. However in extreme cases Corona can physically manifest outside of Sonja’s body to protect her using powerful water manifestation and control magic, in terms of rank Corona would likely be considered A rank if she wasn’t a soul. Doing so uses up a lot of Sonja’s magical energy leaving her feeling dizzy at best after wards and quite possibly is capable of killing her at worst. As such this is only ever done as a last resort and Corona’s physical manifestation only last as long as it has too to make sure Sonja is safe before quickly retreating back inside of Sonja’s body.

Non-Combative Skills/Hobbies: Dancing, reading, eating, running, playing, shopping, picking her outfit out each day, singing, and exploring the world.

History/Back Story: Sonja is the youngest cousin to the queen of Holstein and is also the youngest of 5 children. To say that she was a surprise would be an understatement as she 20 years younger than the youngest of her siblings and 32 years younger than her eldest sibling. This age gap and the fact that she has been close to death’s door her whole life has kept her from ever get to know her siblings. Fortunately this hasn’t really been an issue for Sonja as she herself finds it hard to relate to them as much as they find it hard to relate to her.

At around the time she tuned 10 Sonja started to get healthier though her parents and her nanny started to question her sanity as it was around this time she suddenly started talking to a person she called Corona. As lonely a life as she had lived up till then she had never once made up an imaginary friend so this behavior caught them off guard. Even more alarming was when Sonja first fused with Corona and her skin turned blue. Panic ensued as everyone thought she was dying, as one oft thinks at the sight of someone with blue skin, and it was only when Corona popped out of Sonja’s chest and explained what was going on that the panic subside, only to get replaced by a mixture of awe and terror.

Needless to say it was decided that it would be best for Sonja, and the court, for her to join a guild and learn to use her magic and no more fitting a guild that Quinsenterra could be found for one of her lineage. To date she has been living at the guildhall in the Gir'ratown for just over 3 months now.

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Claims :

Co-Claims : Xenolion
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Re: Guilds Registration

Post by Geotrix on Thu Mar 02, 2017 11:34 pm

Name: Gale Flugen

Gender: Male

Age: 17

Alignment: NG

Guild: Infinity Edge

Symbol/Tattoo Location: Guild symbol on the left side of his neck.

Desired Guild Rank: D

Appearance: Curly Blonde Hair, world weary grey eyes, Lithe, standing at 5'10.

Home Country: UMS

Occupation (if any): Sellsword, Deckhand, Courier, Thief, whatever pays.

Combat Skills/Magic Ability (if any): Control over winds. Currently he can only manage on a personal level allowing augmented speed and mobility as well as safe falls and limited projectile defenses. He is an amateur fencer.

Non-Combative Skills/Hobbies:
Pickpocketing
Sailing
Navigation
Parkour
Pan Flute

History/Back Story:
Gale was 8 when his father died. A crusader for the helpless, Bolt Flugen had many enemies, but only one came calling to his home. The dark wizard made an example of Gale, stealing half his soul and slaying his father, only after giving a cold goodbye, "Your son will mourn you, having never known what it was to love you."
And so it was, the wizard had taken Gale's capacity to feel joy, love, and fear. In those days, Gale felt nothing but guilt and sadness.
It took time, but as Gale looked back a new emotion grew in his heart, guiding him to take up his father's place, rage. Gale knew not what he set out to protect that day only that it was taken from him.
Having studied under his father in the ways of the tempest, Gale commands the winds, and his years alone have given him a motley breadth of mortal experience. Now seventeen he seeks revenge on the wizard who took his soul, and those in like spirit to hunt the dark forces of the world. Gale knows either will be no easy task.

(Post Script: I love working with others, helps me engage)
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Re: Guilds Registration

Post by JerriLeah7 on Sat Mar 04, 2017 11:29 am

@Geotrix

Your character is approved. ^^ If it's alright with you, I'd like to have you start away from your Guild Hall, since we currently have a battle going on over there. Would you be okay with doing/finishing an ongoing quest before heading to your Guild Hall?

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Re: Guilds Registration

Post by Geotrix on Sat Mar 04, 2017 11:34 am

@JerriLeah7 wrote:@Geotrix

Your character is approved.  ^^  If it's alright with you, I'd like to have you start away from your Guild Hall, since we currently have a battle going on over there.  Would you be okay with doing/finishing an ongoing quest before heading to your Guild Hall?

Yes, I had actualy read the material and really liked that guild when I made the character. So reading the most recent post that immediately came to mind. I am okay with anything.

Also how is the RP done? This will be my first time doing it on a forum so I don't know whether I need to discus my RP or just post it and edit as needed.


Last edited by Geotrix on Sat Mar 04, 2017 11:42 am; edited 1 time in total (Reason for editing : Afterthought)

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Re: Guilds Registration

Post by Ink on Sun Apr 16, 2017 12:17 am

Name: Chitanda Yuzuki "Yuzu" or "Chi-Yu" Also occasionally called "The Heiress of Failure" as a result of a poor family legacy... but call her this at your own peril.

Gender: F

Age: 20

Alignment: C/G

Guild: Walsh

Symbol/Tattoo Location:  The nape of her neck

Desired Guild Rank: B

Appearance:


Home Country: UMS

Occupation (if any): None. Gets by on Scavenging, Hunting, and Mercenary Work

Combat Skills/Magic Ability (if any):

Ballistician
Yuzu's unique magic ability, "Ballistician," affords her the ability to manipulate... well... ballistics. Specifically gunpowder.
-Can secrete empathic gunpowder from the pores of her body.
-Can control gunpowder on a kinetic level to spread out away from her for distance detonation.
-Can ignite her gunpowder at will, creating explosions or thrust.
-Immunity to the effects of explosions.
-Can sense her gunpowder due to its empathic nature.

Yuzu's abilities are powerful, but aren't without their drawbacks.
-Explosions are still loud, leading to her having to wear earplugs.
-Humidity and Rain weaken gunpowder abilities (rendering Yuzu too damp or wet to properly generate her gunpowder).
--Using her abilities underwater or in severe downpour is virtually impossible.
-Explosions cause fatigue. Smaller explosions cause less, but build up over time. Larger explosions are particularly draining.
-When using her gunpowder as a means of tracking someone, she can't discern their exact location.
--She can tell what direction they're in, relative to her, and if she's close or not.
--If her mark somehow gets wet, her ability to track them will be greatly diminished, if not totally removed.
-Yuzu's explosive powers require emotional control. Otherwise she risks creating far more dangerous explosions than intended.
--She could even potentially cause explosions entirely by accident.

Yuzu's fighting style can be described in a number different ways, depending on her mood. Generally she'll operate cautiously, preferring to keep her distance and bait her opponents into explosive traps, or tricking them into positions where they'll take a bullet for their trouble... literally. However, she's also an adept Feint Fighter, with an emphasis on rushing physical attacks, using feints and other evasive tactics to get in, and do as much damage as possible in short intervals while staying on the move to avoid being hit, and get out. She accents this with her own unique combat method, "Ballistic Brawling," which is a style of physical combated invented by herself, infusing her punches, kicks, and other movements with explosive force. She likewise uses this technique to propel herself at breakneck speeds, and more. Put plainly, she can either enhance her punches and kicks with the force of a cannonball, or cause minor explosions at the end of her attacks. Her signature seems to be the "Firework Dash," which is literally a quick dash in which she rockets herself forward. When unable to use her Ballistic Brawling style, she's an adept kickboxer and is highly acrobatic.

As an unrelated, more comedic downside, Yuzu will often seem to lack the motivation or energy to do literally anything when on an empty stomach.

Non-Combative Skills/Hobbies:
Outside of fighting, Yuzu considers herself a fairly boring person.
-She's a fairly good hunter, given her abilities.
-She's a surprisingly good storyteller and seems to enjoy telling kids stories as much as they enjoy hearing them.
-Her ties to Metalworkers and members of the Ferrum Guild have led to her scavenging for parts and mining for minerals that she can trade.
-Yuzu is a big eater, though this is offset by her being a terrible cook. Which is why she constantly needs money. She needs to feed herself, and her own food tastes terrible. She can't help but burn everything, for starters.

Personality:
Yuzu is... honestly a bit of a dismotivated slacker. She seems almost determined to get through life with as little difficulty and drama as possible. She tends to be a bit irresponsible, and can come across as aloof, not at all caring about the far reaching consequences of her actions. In fact, she hardly seems to take anything seriously. She does whatever seems like a good idea at the moment. There are some things she does, however, show an active effort in. Chief among them is her personal training - improving her abilities and fighting skill. Another is fighting, but only if she has something personally invested in said fight. Or if said fight at least promises to be entertaining. That said, Yuzu's abilities are quite indicative of her personality. Simply put, she's rather irritable and, under certain conditions, extremely hot-blooded. If something does inspire any level of passion from her (like fighting), she becomes far more spirited. Ironically, however, very little inspires her genuinely (and literally) explosive rage. Usually if angered, the best you'll get is more composed than one would expect. Save for a few specific berserk buttons, she tends to be more of the quietly angry sort. Part of this is due to her need to control her emotions in order to keep herself in check. And part of this is simply her dismotivated personality type, telling her that getting angry simply isn't worth the energy. As such, she'll usually come across as irritated or mildly annoyed, at worst. More often than not her response is sarcasm and other snarky comments. She doesn't at all appreciate the "cute" little pet name people have taken to calling her over the years - Heiress of Failure. However, where this used to trigger righteous indignation, now it's much different. Instead it causes her to enter a state of tranquil fury, more or less. She usually immediately responds with something along the lines of "Take it back. Before you can't." If that demand isn't complied with, it's immediately followed by a tail kickin'. However there are still some things that will completely set her off. Harming children, being the most pronounced. Beneath her uncaring facade is someone who is genuinely rather kind, and generous. She's a softy, and depending on who you ask, can be pretty adorably helpless at times, considering her reliance on others. Among the things that simply annoy her are:
-Overabundance of rules, regulations, and red tape
-People hitting on her (She finds hollow attempts at flirting with her to be generally annoying)
--People incapable of taking a hint (Mostly applies to males, as she plays for the other team, but it applies either way, since if she's not interested, she'll be quite clear about it)
-People who talk a lot, or are overly cheerful, or clingy (She finds them exhausting)
-People who are far more confident than they should be
-People who spend too much time thinking about what they're gonna do, and not enough time doing anything
-Being interrupted during a nap or meal (Just don't. You've been warned)
-Being referred to as talented (She worked very incredibly hard to achieve her current level of power and skill. Being called 'talented' undermines said hard work)

History/Back Story:
The Chitanda Clan was never exactly fondly looked upon. However, recent history has been marred by some of the worst fortune the family had endured in generations. Several failed heads of the household, through their pride and foolishness, led the clan to its ultimate downfall. Eventually the once respected, and wealthy Chitanda Clan became something of a laughing stock with hardly anything to its name. To no one was this more apparent than their latest successor, Chitanda Yuzuki. Mocked throughout the majority of her childhood for simply being a part of the Chitanda Clan, Yuzuki grew up resenting higher society, and people who seem to think they're important. Her father was a notably more humble man than the previous generations, and raised her to the best of his ability, making certain to provide for her as best he could, and educate her on how to make it in the world. Seeing this, Yuzu came to the ultimate conclusion that status isn't important. Her family had evidently once had it, but the instant the luster was gone, those still comfortably at the top of the food chain turned on them. She began to view status as corrupting and stupefying. A pursuit that renders those unfortunate enough to attain it arrogant and foolhardy. Thus she made up her mind never to pursue status, preferring to remain humble. And so she did.

In her early teens, however, is when she first heard the nickname. Something about it sat poorly with her and she flew into a rage. This wasn't an insult merely towards her. It wasn't an insult towards her or a family name that meant nothing to her. This was an insult as much towards her own father as anyone. And that would not pass. She pummeled the child to within an inch of his life, realizing her abilities then and there. She was eventually convinced, by her father, that her abilities would open many more opportunities for her. Opportunities she could use to support herself more easily. Loathe though she was to admit it, he was correct. Particularly if she could get any guild work. She decided that she would leave their small home and head out to make a living for herself so she could come back and make life for her and her father a bit easier. Not because of status. But because the man always showed her that he worked incredibly hard, and he wasn't getting any younger. He deserved to benefit from it all. That and she felt that she owed him a great deal for raising her at all. Despite this, Yuzu seems rather set on not going out of her way to really stand out much, just doing what she can to earn money and the like so she can provide for her dad, since he'd always done the same for her. In fact she seems to actively avoid doing anything to garner attention. She doesn't want to have any kind of reputation. Honestly she'd prefer not to really be remembered at all. So she goes out of her way to not be.

Yuzu is ultimately an outsider with a rather cynical perspective towards those living more privileged lives. While she doesn't resent them all to nearly the same level as those who go out of their way to dangle their status over the less fortunate, her opinion of them is still low. Of course, she's also a loner who trusted few people, other than her father, for anything. She doesn't much care for all the rules and regulations or any structure that makes things more complicated than they need to be. Another product of her simple upbringing is her fondness of simplicity. In her travels, she took to hunting and scavenging for pocket change, which often led her on trips to and from Ferrum, where she got to know a handful of metalworkers, and has made a few friends. It was they who referred her to Walsh.
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Re: Guilds Registration

Post by Ink on Sun Apr 23, 2017 5:53 pm

Name: Tanaka Ryūko (sometimes affectionately "Ryū")

Gender: F

Age: 26

Alignment: N/G

Guild: IE

Symbol/Tattoo Location:  The back of her left hand

Desired Guild Rank: A

Appearance:

Home Country: Nihon (A foreign continent)

Occupation (if any): 巫女 [Miko, AKA Shrine Maiden] (Former), Samurai (Former), Ronin

Combat Skills/Magic Ability (if any):

龍神 [Ryūjin]
Ryūko is capable of manifesting a portion of her soul into a blade she refers to as Ryūjin. However, it has come to be known as The Dragon's Maw, to many, thanks to its energy eating properties. Ryūjin is a powerful blade that feeds on energy, making it and Ryūko stronger. When activated, the blade gives off an aura that allows it to absorb the energy of successfully blocked attacks, then convert it into spirit energy to increase it and its wielder's power (its sharpness and durability, her strength and speed). Anything from a bolt of lightning to a clash with an enemy blade. Or it can leech spirit energy directly from its victims, taking more energy, the more severe the wound is left (and, of course, taking all of it if they kill said enemy). Furthermore, all of the blade's built up life energy can be released, at will, in a powerful draconic aura attack that Ryūko calls Ryūjin's Roar, which gets stronger, the more energy is built up.

Ryūjin is a powerful tool, but as with any weapon, it isn't without its flaws
-Ryūjin is an extension of Ryūko's soul. If the blade is somehow shattered in battle, the result is usually Ryūko losing consciousness. Even if she does manage to stay on her feet, she'll be severely handicapped, and unable to summon the blade again without rest and time to heal. And even then, it hurts.
-Ryūjin may be an extension of Ryūko's soul, but it is a manifestation with its own will, in a sense. Should Ryūko's own force of will be broken, the blade could overtake her with its hunger for life energy, reducing her to an empty shell that the blade has control over, piloting her through her honed combat instincts.
-Ryūjin's Roar jettisons all of the built up life energy in the blade, reseting their power increase.
-There is an upper limit to the amount of energy Ryūjin can absorb at once. Exceeding it can shatter the blade... see the first bullet for why that's a particularly bad thing.
-In order for 'Dragon's Maw' to properly work, Ryūko does still have to make contact with her blade, meaning she's very much in harm's way when trying to pull this. And not everything can be blocked - explosions and other AoE attacks, for example. Ryūjin can still absorb energy from unblockable attacks, but Ryūko would still be hit by them, which may render the act moot.

Ryūko is incredibly well trained in the art of swordsmanship. She's particularly versed in styles originating from her homeland, known under the blanket term, Kenjutsu. While she doesn't seem to be better at any one style, than she is at the next, she does appear to hold a unique preference for sheathed-sword styles, Iaido and Iaijutsu. Ryūko ultimately emphasizes a highly defensive combat style to get the best out of her abilities. Rather than fighting aggressively, she uses her mastery of counter maneuvers to punish foes for being too aggressive by creating openings in their attacks and turning their own power against them. Ryūko knows her style means she has to be inventive in combat. For example, one technique she develops early on is triggering Ryūjin's Roar immediately after connecting a block. While the technique seldom does any real harm, it knocks her opponent back to provide an opening, if necessary. Ryūko has honed her guarding skill to an art form, as she's even created a number of irregular guarding techniques that allow her to guard against attacks in unpredictable ways.

Non-Combative Skills/Hobbies:
Miko
Having been a shrine maiden (or, rather, in training to become one), once upon a time, Ryūko is still versed in many of the position's practices. She enjoys any chance to share this culture with those to whom she is foreign.
-Ceremonial dances
-Omikuji Fortunetelling

Yamato Nadeshiko
Ryūko grew up largely with a respected Samurai clan, and has long been groomed carried out many of the roles expected of a young woman in that position, despite her not actually being of the clan.
-She's a skilled cook
-She knows the ins-and-outs of traditional tea ceremonies
-生花 (Flower arranging) is a tradition of her culture, and a particular hobby of hers, though she enjoys gardening in general, as well.
-She's versed in ink painting, as well.

Nihon-isms
While not hobbies, per-se, her heritage does lend to a few isms in her behavior.
-Ryūko refers to most people with honorifics. If she doesn't, it's assumed that the person she's speaking to is either someone close, or someone so vile she doesn't believe they warrant the respect, as it'd mean they were somehow human. She also tends to drop honorifics in very casual settings, except to those who warrant respect.
-Ryūko has a habit of bowing during greetings, farewells, and when expressing thanks or apology.
-She also removes her shoes when in a person's home, or entering someone's room in a Guild Hall.

Personal
Despite her attachment to her homeland, Ryūko does have a few hobbies and tendencies of her own, not associated with her heritage in any way.
-Ryūko is quite the reader, whenever she finds the time, particularly enjoying poetry. She also enjoys studying the histories of lands foreign to her.
-She enjoys any chance to view theatre in any form, liking the differences from across multiple cultures.
-Often times Ryūko can be observed feeding birds.
-She has a habit of teasing those younger than her, albeit lovingly, usually poking fun at their innocence.
-Ryūko enjoys word games and puzzles.

Personality:
Ryūko is many things. Chief among them, she's known for her loyalty, humility, and maturity, as well as her captivating elegance, warm and gentle voice, and patient frame of mind. Yet despite this externally demure nature, Ryūko is far from a wallflower. She can be firm, when necessary, and can take on a fearsome determination at the drop of a hat, when it comes to defending those close to her (especially Ryouma, Jubei, and their children), or accomplishing a goal that has great meaning to her. She is a warrior, and while she would prefer not to fight, she absolutely will, if she must. Yet even on the battlefield she's shown to still possess her qualities of grace and reserve, leading many to call her a "Lady of War" when shown the fullest extent of her capabilities.

Ryūko's heritage is of significant value to her. She takes pride in it, and relishes any opportunity to show the world what makes her home great, choosing to do so by acting as a living model of her home's customs and values. She is polite, and exercises the utmost etiquette in most any given situation. Furthermore, she is courteous, and can be quite enthusiastic when it comes to sharing knowledge of her homeland's history and customs. But she's also fascinated by other cultures, and revels in the opportunity to learn more about them, usually characterized by am almost childlike glee when discussing the subject.

Ryūko is a kind, remarkably down-to-earth individual, who many find easy to talk to, as she is a good listener, and is quite honest. She's comforting when appropriate, but her firmness becomes apparent when it has to, as some people need to be told a thing or two, more than they need someone to hold their hand. Even so, she seldom raises her voice. She tends to come across as selfless, often placing the needs of others before her own personal goals.

History/Back Story:
Hailing from Nihon, Ryūko comes from a small village, where she was raised on the traditional values of her people. However, she sought to take on the role of a Miko, rather than simply be the equivalent of sentient window dressing that knew how to cook and prepare the tea. She aimed to be more attuned to their land's culture. However, it was in the midst of her training that she was informed of a matter of dire importance - the village was under attack, burned to cinders in a brigand raid. Ryūko fled, among others, only to get separated from them. With minimal self defense training and low survival skills, she was doomed to drift, alone, hoping to stumble across civilization in time. What eventually happened was unexpected, but not at all unwelcome.

She was found by a traveling Samurai, who nursed her to health, and brought her back to his clan. On the way, she explained what happened. Everything and everyone she'd known was now gone, and at such a young age. So the samurai took the girl under his wing, saw to it that she was welcomed as one of their own, and trained as both a maiden (by his wife) and a warrior (by himself), much to the chagrin of other clan members who questioned letting a woman be a warrior. She eventually proved her worth, in spades, aiding her new father-figure on multiple occasions in his bid to defend the land from those who would do it harm. Unfortunately, all good things...

Conflict broke out between provinces. As a result of fighting between clans, their Daimyo was challenged to a duel by another, ultimately losing, and falling to his enemy's blade. What followed was a direct attack on their clan in an overwhelming battle. The thought of losing yet another family summoned forth a rage Ryūko had never before known, manifesting her abilities then and there. With the power of Ryūjin, she fought back alongside her mentor. But even her newfound might would only take them so far without the skill to properly use it. Her mentor instead demanded she run, reminding her that she had nothing to do with this fight, and that she shouldn't have to suffer the consequences of actions made by clans not her own. She refused but during the battle, was knocked unconscious as Ryūjin shattered against the might of an opponent's blow. She later awoke to find the town had been burnt to the ground in a much too familiar setting.

At first unable to come to grips with the fact that it'd happened again, she contemplates an incredibly dark act, eyeing a nearby wakizashi. However, at that moment she managed to once more summon Ryūjin, seemingly without meaning to. It was as if the blade was speaking to her. Her resolve found once more, she pulled through it, taking to a more solitary life as a Ronin until she met a man named Ryouma, and his wife, Jubei - a merchant couple who'd hired her to act as a bodyguard bodyguard. For three years they traveled Nihon, Ryūko taking the time to hone her new abilities and her swordsmanship. Eventually they were approached with a proposition for roles as investors, and a bodyguard in an expedition in a faraway land. Naturally they accepted, and some time later found themselves on a boat to a land called Braeguard.

The expedition turned out a decent profit for them all, and rather than return to Nihon, the merchants decided to remain in this new land, offering Ryūko a place in their home, as they'd all grown close. She accepted without hesitation, having become fascinated with this new land, and also wanting to share her own heritage with those of it. They've lived here for three years, now, with Ryūko often taking odd jobs as a guard or some such to make use of her talents and bring in money of her own, as to not freeload. She's been there for them to celebrate the births of both their children (to whom she's something of a godmother), their establishment of a small but profitable trader shop, and then some. It was also by their suggestion that she look into joining a Guild, certain they'd have use for her talents and probably be capable of paying her more, that she might have some pocket change of her own, instead of taking such minuscule jobs. As such, she immediately looked into the guilds, seeking out something that would afford her the opportunity to protect the people she cares about, and the place she now calls home.


Last edited by Ink on Sun May 07, 2017 11:46 am; edited 2 times in total
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Re: Guilds Registration

Post by Ink on Tue Apr 25, 2017 1:49 am

Name: Madelyn "Silk" or "Lady/Madame Silk" Challant (Also known as "Arachne")

Gender: F

Age: 21

Alignment: C/N. Though it can occasionally be very, very easy to mistake her for N/E

Guild: Quin

Symbol/Tattoo Location: Right Hip

Desired Guild Rank: A

Appearance:

Home Country: Sarrice

Occupation (if any): Fortuneteller, Conversationalist

Combat Skills/Magic Ability (if any):

Child of Arachne
Silk's magical 'ability' is more like a curse, making her a 'Child of Arachne.' As a result of this, not only has her appearance been altered from that of an ordinary human (with fangs, multiple eyes, and a change of skin tone), but she's been granted spider-like abilities akin to Arachne's, including improved strength and agility, wall crawling, and the ability to produce her trademarked 'Spider Silk.' Her mystical webbing has a number of properties, including immense tensile strength, and extreme adhesiveness. She can spin her webs as thin or as thick as she needs - so thin to the point of being nigh-invisible without the right lighting, for example. Silk's webbing can be fired from her mouth, as well as the tips of her fingers in straight lines, wide sprays, and a variety of other forms, depending on what's needed in the situation. An oil generated from her own body prevents the silk from sticking to her, much as with a real spider.

Despite Silk's turn of the Arachne curse to work for her, it's still a curse.
-The Arachne web renders Silk hungrier, the more webbing she uses. However, this isn't something sated by a simple meal. It requires blood. Luckily the kind of blood doesn't matter, as long as she gets some. She's content to simply dine on animals, though she seems to imply having at least tasted otherwise, before. Though given her impish nature, it's entirely possible she's just teasing people gullible enough to take her seriously. Even so, it isn't that Silk needs food to produce her web. The webs are magic in nature. But this hunger grows if she continues to ignore it, soon turning into a distraction, and eventually an almost debilitating craving in a matter of hours of first appearing. If left unchecked for longer than she has the willpower to resist it (the longest so far being just shy of 48 hours), this craving can, and will consume her, setting her mind on autopilot until it's sated. And in this state, she is far from picky as to where she gets what she needs.
-Thinner webbing dissolves easily in water. All webbing is flammable.
-Silk's eyes are light sensitive. Bright environments are rather uncomfortable to her. And incredibly sudden flashes of bright light can be crippling to her, especially frequent ones.

Silk didn't get to where she is in life by being a pushover. Yet she's as clever as she is fierce.
Silk tends to not show the fullest extent of what she can do in combat, purely because most people don't threaten her as much as they might think they do. She often manages to use her cunning to catch people unawares, rather than directly fight, displaying minimal movement as to not exert herself on something "bothersome." She may even choose to humiliate them, rather than cause them harm, if she feels they need to be made an example of. However, when she decides to actually take things seriously and fight, her style changes drastically. Silk becomes a whirlwind, using her speed and agility to constantly stay on the move. While doing this she generally uses extremely thin lines of hard, sharp webbing to emulate wire fighting techniques. However, she also plays the long game, utilizing her movement to set nigh-invisible traps of thin webbing in useful places for her opponents to wind up lacerated by. When not wire fighting, she uses thicker webs to ensnare her targets and fling them around, or set them up to take a hit by hampering their ability to move. She also often weaves her webs into nets, cushions, and other crude, but useful tools, helped by her ability to harden or soften her webbing at will. Silk is extremely sensitive to her webbing. In environments and situations where she can't rely on her basic senses, she sets up extremely thin, nigh-invisible threads of her webbing around herself, creating something of a seismic radar to pick up the locations of others by reading the vibrations in the strings. She can similarly use this very kind of thread to eavesdrop on conversations, if she so desires.

Non-Combative Skills/Hobbies:
Fate Weaver
Arachne's webs are known as the "Webs of Fate." By reading them, Silk can divine the future of an individual. However, the process can take anywhere from one to several hours, and also requires an offering of the individual into whose future Silk will view. Usually an object of importance. However, she can take blood as well. While Silk is wholly capable of this skill, as it runs in her family, she very frequently lies about what she sees. Partially for her own amusement, and partially because she has no desire to deal with people who don't like what they hear... which is usually the case.

-Silk does seem to rather enjoy sewing and knitting. She actually makes rather elegant, sturdy garments, as well. She seems to grow genuinely irritated by those who don't take care of their clothing. Possibly taking personal offense that someone could be so rough to something that someone put so much work into making. Though this seems especially true for fancier clothing. She's actually quite the geek about fabrics, garments, and so-on.

Personality:
Silk is many things, and chief among them is 'not at all what she seems.' She comes across as ladylike, confident, and friendly, if a bit of a tease. However, this is only the smallest fraction of her true nature. A mask she wears when it'd be inconvenient to show the rest of herself. Silk is an impish, manipulative woman who enjoys not only teasing others, but toying with them completely by tugging on their emotions and perceptions, playing them into the palms of her hands. Anything to get ahead, though she's proven to not at all be above playing with someone entirely for a lark. Thankfully when she does so for fun, it's typically reactionary, and done towards someone she doesn't like, or has even unwittingly wronged her, in some way. To those she decides are her enemies, she is a merciless sadist, who makes it her mission to ensure their misery. And while those she likes are spared her spite, they're not at all free from her teasing. If anything, it only makes her tease them all the more. Even then, Silk doesn't form particularly strong attachments to anyone, knowing full well that a day may come where they die, or she has to plunge a dagger through their back. This is a product of her self-serving nature, and willingness to step on literally anyone if she feels it will benefit her in the grander scheme of things. She's shafted her ability to care about others in any real capacity, allowing her to rather shamelessly take advantage of those around her. Those safest are the ones of little value. If you have something she wants, it's only a matter of time before your usefulness shifts into the opposite direction, making you someone it'd be useful to get out of the way. If you're of zero value to her in either direction, she's liable to not bother even trying to take advantage of you. In fact, she may even treat you, and extend special courtesies to you. Even so, she does have her specific 'pets.' Those she enjoys keeping around because they amuse her, thus wearing the facade of considering them friends.

Despite appearances, Silk's nature isn't the product of an inflated ego. In fact, quite the opposite. Silk likes to think of herself as a realist. She carries herself in the way that she does because it's the most realistic means of achieving any kind of success. Magical buzz words about friendship and teamwork are splendid, but they're ultimately just a warmer kind of manipulation - and one she'll all too happily employ if necessary. Truthfully, Silk is just an extremely cynical person who plays a long game of survival. In her head, no one truly cares about her, so why extend the same courtesy? She doesn't particularly view herself as any better or worse than anyone else. Although she is rather irritated by those who do think themselves better than others in some capacity, and believe others should care about their delusions. She has no illusions that adherence to any law or code makes her more righteous than the next person, and certainly doesn't find that one's station equals superiority. She does what comes to her, and what she enjoys. She enjoys comfortable living, so she does everything in her power to secure a station where that's possible. Interestingly, Silk has a long memory, and never forgets when people do something for her. She repays her debts, despite the fact that this seems to go against her personal philosophy. However, she'll often regard the act as simply keeping things balanced, as to not owe people. Silk doesn't go out of her way to bring harm to those who don't deserve it. But she also doesn't exactly care if she does, tending to treat such consequences as collateral and little else. In truth, regardless of her knack for using people, she has learned not to expect anything from anyone, only ever truly relying on herself, in the end. If something doesn't work out, she cuts loose ends and moves on. She's cautious, and never puts all of her eggs into one basket. Or, put more plainly, she trusts no one.

Silk has an acute fondness of that which is cute. So much so that she collects stuffed animals, can spend hours on end, just snuggling small pets, and tends to be less mischievous towards kids, usually settling for harmless teasing that won't hurt anyone's feelings. Though if she perceives a child as expressly un-cute or detestable, they will not be spared her spite. When shopping, she goes out of her way to buy only the most adorable outfits they have in the store. She even has her meals prepared in cute dishes, more often than not. This goes hand-in-hand with her appearance. Because of the alteration to her physical body, as brought about by the curse, Silk goes well out of her way to doll herself up as much as possible, turning herself into the picture of a charming young lady. In fact, she's spent years making herself as appear as endearing as possible through constant grooming, and a few potions. Her original appearance was far less palatable, if her own stories are to be believed. This also extends to her romantic preferences, as she doesn't particularly care about gender, so long as she views the other person as "cute." This does tend to be something of a defeat for her, however, since she, herself, is rather small, being both short and small-framed. She can be quite the flirt, though honestly it isn't always easy to tell if she's genuinely interested, or using her wiles to manipulate someone, seeing as either way she's incredibly teasing, and playful.

There are few things that truly inspire Silk's inner malice on such a level that she'll have it out for you. Dirtying her clothing intentionally is one sure way to earn her ire. Declaring your importance over others as if anyone should care about your station is another way to certainly annoy her. Those who resist her manipulations are more confounding that irritating, though one does often lead to the other. She tends to be utterly annoyed by selflessness, or at least confused by it, usually to the point where she speculates ulterior motives just to justify the acts. But beyond all else, woe to those who call her, or compare her to Arachne. She deeply loathes that spirit, and will entertain no comparisons to her. Generally even when angered, Silk maintains a level of composure that causes her fury to come across as entirely calm. However, comparisons to Arachne are not tolerated in the same manner. Those unwise enough to do so will be witness to the true meaning of righteous indignation.

Essentially, Silk does virtually nothing that won't serve to benefit or amused her, in some way.

History/Back Story:
Madelyn's family has always had a knack for communing with spirits. They were supposed fortunetellers who were growing rather successful. They did so by turning to the 'Web of Fate,' woven by the Spider Queen, Arachne - a spirit whom they worshipped in exchange for her aid in their divination abilities. However, they grew fearful of Arachne and stopped relying upon her, instead conning people. Arachne grew angry with them as people began to find out and doubt her power. As a punishment for their faltered loyalty, she cast a hex upon them, cursing the entire family to become her precious children in the mortal world.

Madelyn's family underwent a drastic change, becoming heinous arachnid-people. Unable to comprehend the immense hunger that slowly began to overtake them, they began terrorizing villages. Madelyn, then barely old enough to comprehend what'd happened, witnessed as a mob of people converged on her home, dragging her family out to do away with them, for good. Alone, Madelyn drifted until she was discovered, only to be taken in by a rotten orphanage, where her appearance was taken as the early manifestation of her magic ability. She was used for her abilities by her peers, and harassed if she didn't comply, and abused by the caretaker, repeatedly told that no one would want her, and nobody cared about her. As the years went by, the orphanage fell more and more into disrepair, and soon she was the only child remaining in it. The caretaker continued to both physically and verbally abuse Madelyn, subjecting her to harsh beatings and vitriol. Meanwhile, as Madelyn grew, a feeling welled up within her that she couldn't explain. And eventually she understood. It was the hunger. When it first manifested, she did everything within her power to resist it, but the caretaker grew tired of her sluggishness and once again took to lashing out at her. Finally unable to take it any longer, and ever more unable to resist what Arachne had made of her, she murdered the old hag by draining every ounce of blood from her body with her fangs, killing two birds with one stone, and managing to not get found out.

Following those events, Madelyn was back on her own, eventually becoming a thief in a larger town, where she began honing her talent for manipulation. Eventually she didn't have to steal. She could simply convince people to give her what she needed. And soon she was an exceptional little manipulator, on top of having learned to take care of herself in a more violent way, if necessary. From that point forward, Madelyn used her talents to get everything she needed from others, adopting the monicker of 'Silk'. However, some were privy to her identity as the daughter of the family cursed by Arachne. As such, that name began to follow her as well. Yet her amicable persona, and the favors she'd done for others earned her a great many 'friends' in high places, and soon she was a fairly popular young lady around town. She set up a Fortunetelling shop, and used her natural talents to win over many influential people. Intent on securing her own survival, she decided there was strength in numbers, and took it upon herself to look into joining one of these guilds that were so popular.
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Re: Guilds Registration

Post by LightningFang on Mon May 01, 2017 3:19 pm

Name: Elizabeth [NLG](Nekron's little girl)(Death's Demon) Scarlet

Gender: Female

Age: 16

Alignment: Chaotic Neutral

Guild: The Shrouds of Darkness

Symbol/Tattoo Location: Above the cleavage of her breasts

Desired Guild Rank: B

Appearance: Black hair with blue highlights, wears an eye-patch over her left eye, her right eye is blue, black shirt with a white skull and cross bones on it, a black jacket over it, black sweat pants and shoes. (very goth if you couldn't tell)

Home country: Sarrion Kingdom

Combat skills/Magic Ability: Has the ability to teleport up to 5 people at one time for a distance of 120ft. She has the down side of multiple personalities after use, she has seven other personalities in total. These other personalities act out as one of the seven deadly sins. Not trying to destroy the world but in short, acting more like them, more angry when wrath is out, etc. for the others.

Non-Combative skills/Hobbies: Reading, writing, playing games, hanging out with Xander or her family (other than her dad), protecting her little sister, doing stuff for the guild

History: She is the daughter of a villain, but she doesn't know who knows this fact if anyone at all, yet she thinks people will see her as a villain and does her best to stop that. She does this by showing that she can help people. She also has two nicknames, one people will call her to piss her off the other is what she would prefer people call if they don't want to say her real name. Saying 'Nekron's little girl' is what pisses her off, but saying 'Death's Demon' will not. Elizabeth doesn't have preference of people calling her by her real name or her 'Death's Demon' nickname. She is in love with Xander, but doesn't know how to express this feeling or how to tell him, she is also afraid of how he will respond to her telling him. She is afraid of the evil that may lie in wait within her. She does her best to suppress her feelings towards everyone and everything, after having done this for many years she doesn't feel much towards anyone or anything and feeling something has become very rare for her.
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