Operation: W.E.I.R.D. Recruitment Roster

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Operation: W.E.I.R.D. Recruitment Roster

Post by Tom Foolery on 10th May 2017, 3:02 pm

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Kids Next Door Mission
OPERATION: W.E.I.R.D.

Without
Explanation
In
Residential
District

BEGIN TRANSMISSION...

==============================================================================

Welcome, prospective operatives.  If you haven't watched the show Codename: Kids Next Door, then your childhood was lacking and you should remedy that immediately.  To save on time, however, allow me to summarize:

Earth is much as we all remember it--on the surface, at least.  Just beneath this thin veneer of civility, a savage war has been raging since time immemorial; a war between noble children fighting for freedom and the dastardly adults who wish only for control.  We battle in secret, as even our own parents could be spies for our grown-up overlords.  You know how difficult it is to organize children, however, and for a while all seemed lost--that is, until three generations ago, when the legendary Numbuh Zero founded the Kids Next Door to present a coordinated front against age-based tyranny across the globe.  From the safety of our moon-base, we have cordoned off the planet into various sectors, ensuring that all children can rest easy under our full protection, and assigned teams of 3-8 highly-trained operatives to each (working under numerical pseudonyms, or "Numbuhs", to ensure their safety).

YOU are one such individual.  Will you join our righteous cause?

===============================================================================

If any of this interests you, please fill out the recruitment form below:

Name:
Numbuh: any positive integer will do, with the exception of 0-5 (which have been respectfully retired)
Age: anywhere between 5 and 12 years old.  Any younger and you'd be too incompetent to be useful, and any older would make you a teenager.  You don't want to be one of THOSE, do you?
Gender: legal wants us to note that you are allowed to put just about anything here, so long as it isn't something deliberately dumb like "attack helicopter"
General Appearance:
General Personality:
Background: nothing too fancy, just a paragraph or two to show us why you're interested in joining the KND.
Traits: Now, THIS is the interesting part.  To ease team composition and see what training we need to focus on, each of you will select three distinctive skills/abilities about yourselves from the following list:

TRAIT LIST

--Bottle Capitalist (get it?  Be it caps, trading cards, or even candy, kid currency speaks to you like it does to few others)
--Seeker (like legendary treasure hunter Numbuh 5, you have a knack for finding things others would rather you didn't.)
--Leprechaun (luck seems to favor you in minor ways.  Not enough to rely on, but definitely enough to notice.)
--Sandlot (you have mastered the art of throwing ball-shaped objects accurately and at remarkable speed)
--Meddling Kid (your powers of deduction are top-notch.  Does not come with talking dog or hippie van.)
--Gotta Go Fast (you are exceptionally fleet of foot, for a child.)
--Admiral (rare indeed is the trap that manages to slip by your keen observations)
--Dungeon Master (tabletop gaming has given you an innate talent for strategy)
--Sage (you are a font of maturity in an immature society, and your advice is sought far and wide)
--Navigator (you are gifted with an innate sense of positioning and direction, meaning you hardly ever get lost)
--Friendly (enemies are just friends who are being obstinate, after all)
--Stubborn (you are filled with determination!  It's terribly difficult to knock the fight out of you permanently.)
--Imaginative (your competence isn't in spite of your strangeness, it's BECAUSE of it.  Silly folks just see things differently.)
--MacGyver (with your improvising skills, you are rarely caught unprepared)
--Tall (have fun reaching the high shelves)
--Guru (your skill at solving puzzles and riddles is a whispered legend in the dark corners of playgrounds)
--The Wizard (you are amazing at video games, which translated to impressive hand-eye coordination.  Power Glove not included.)
--Kook ("Keeper of Odd Knowledge."  You are well-versed in lore and trivia, not to mention using both to great effect)
--Kicker Of Butts (fighting skills to keep you safe on your missions abroad)
--Bow To Your Sensei (fighting skills to make even the legendary Numbuh 1 proud.  Must take with Kicker Of Butts)
--Silver Tongue (diplomacy is important in this modern age)
--Golden Voice (even adults will take you seriously at the negotiation table.  Must take with Silver Tongue)
--Whiz Kid (adequate understanding of scientific and mechanical principles to maintain your own gear)
--Child Prodigy (able to upgrade your gear and, with time and materials, even invent new tech.  Must take with Whiz Kid)
--Speed Racer (a more than capable pilot, you can cart your team around in style)
--Shut Up And Drive (all those racing games must have finally paid off.  Must take with Speed Racer)
--Giant (you're a big one, aren't you?  You're significantly stronger than your average kid)
--Titan (looks like SOMEBODY ate their Wheaties this morning!  You're strong as some weaker adults! Must take with Giant.)
--Stealth Mode ("children should be seen, not heard," as adults are fond of saying.  Why should they even see you?)
--Roguelike (are you from Sandiego? Because Carmen herself must have taught you to be this sneaky.  Must take with Stealth Mode)
--Marksman (carnival games beware!)
--Deadeye (MY GOODNESS, IS THAT THE TIME?!  Must take with Marksman)
--Ninja Skills (acrobatics to get you where you need to go)
--Monkey Business (swing around with the best of them, o King/Queen of the Playground.  Must take with Ninja Skills)
--Rough Upbringing (you are much more durable than your average kid)
--School Of Hard Knocks (you get knocked down, you get up again.  Never gonna keep you down.  Must take with Rough Upbringing)

Not enough Trait slots to go around?  Then why not take some Flaws?  You can grab up to two Flaws, each of which opens up an additional Trait.  Be warned, though:  Flaws override Traits, should the two ever come into conflict.

Flaw List

--Klutz (you just aren't very good at this whole "grace" thing, are you?)
--Jinx (bad luck sticks to you like a magnet, always screwing things up in minor yet annoying ways.)
--Smelly (other kids just won't want to be around you.  Even worse, you can be easily tracked in Hide and Seek)
--Awkward (social skills are NOT your forte)
--Short (you must be this tall to ride, kid)
--Noodle Arms (you're just kinda... weak, y'know?)
--Tortoise (not very fast, are ya Beymax?)
--Coward (will run and hide from physical conflict at the first sign of trouble)
--Pushover (will fold under social pressure almost instantly)
--Squishy (let's just say you bruise easily)
--Spoiled (you are somehow even MORE immature than the other children)
--Oblivious (if clues were snakes, they'd have bitten you)


Last edited by Tom Foolery on 10th May 2017, 3:05 pm; edited 1 time in total

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Tom Foolery
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Re: Operation: W.E.I.R.D. Recruitment Roster

Post by Tom Foolery on 10th May 2017, 3:04 pm

(As an added note, any suggestions for Traits/Flaws not already covered by others are more than welcome!)

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