Slayer Circuit Character Registration

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Slayer Circuit Character Registration

Post by Ink on 16th November 2017, 12:41 am

Slayer Circuit Character Creation Rules


• You only get one PC.
• Strikers can be weapons. However, as they're holographic in nature, they're not actually threatening on their own.
• NPC characters may be piloted by the RPM, RPH, or original creator.
• If you're uncertain about your character's Drive power, run it by me.
• You're free to create your own alien races or use any of the four existing ones.
• You may have an A.I. character.
• Pro Players and Elites must be run by myself for confirmation.
• You may create villains, just run them by me first.
• You're free to form teams with others' PCs/NPCs if both players agree to it.
• I can create NPC teammates for those who don't already have any. Just be aware that I hold the reins on them.
• No abilities that let you recover Hit Points. Having temporary Super Armor or Invinc is fine. But no "Heals"
• The minimum age to compete in the Slayer Circuit is 16. Any characters younger than that will not be able to participate in that plot, though are still viable for other ones.
• Characters not participating in the Slayer Circuit may disregard the Rank fields entirely.

Create Your Character


PLAYER CHARACTERS

Name: What is your character's name? Any nicknames? Aliases?
Age: How old is your character?
Gender: Is your character male? Female? Other?
Species: Is your character a human? Alien? Machine?
Appearance: Describe your character here or provide an image. You may do both.

Occupation: What does your character do for a living? Are they a student? Are they a professional Slayer?
Residence: Where does your character live?
Skills/Talents: What is your character good at?
Striker: What kind of Striker does your character have? What is it?

Skill Rank: What is your character's Slay-Ball skill rank?
Team: What is your character's team called and who are the members? (Min. 2 Slayers, Max. 4)
Drive: What is your character's Drive called?
Drive Type: Is your Drive an Amp? Mod? AoE?
Drive Description: What does your character's Drive do?
Limitations: All Drives have fatal flaws. List three of yours.
• Limitation 1
• Limitation 2
• Limitation 3

Special Moves: List and describe your character's signature moves. You may have as many or as few as you like. Within reason, that is. Obviously, a character who is brand new to Slay Ball most likely won't even have two signature moves, let alone twenty. Special Moves are techniques that utilize your Drive. Players get creative to bolster their arsenal with stylish and powerful Special Moves to really give their opponents a hard time. If you have any that won't actually be unlocked until later, specify the Skill Rank around which you think your character will invent that new move.
• Move 1
• Move 2
• Move 3
• Move 4
• Move 5

Personality: What does your character like? What do they dislike? How do they interact with others? What's their outlook?

Back Story: What is your character's background?

Code:
[h2]PC[/h2]
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Species:[/b]
[b]Appearance:[/b]

[b]Occupation:[/b]
[b]Residence:[/b]
[b]Skills/Talents:[/b]
[b]Striker:[/b]

[b]Skill Rank:[/b]
[b]Team:[/b]
[b]Drive:[/b]
[b]Drive Type:[/b]
[b]Drive Description:[/b]
[b]Limitations[/b]
• Limitation 1
• Limitation 2
• Limitation 3

[b]Special Moves:[/b]
• Move 1
• Move 2
• Move 3
• Move 4
• Move 5

[b]Personality:[/b]

[b]Back Story:[/b]

NON-PLAYER CHARACTERS

Name: What is your character's name? Any nicknames? Aliases?
Age: How old is your character?
Gender: Is your character male? Female? Other?
Species: Is your character a human? Alien? Machine?
Appearance: Describe your character here or provide an image. You may do both.

Status: Yes, things can and will die in this RP. Is this character alive? Dead? Are they able to die or are they essential?
Occupation: What does your character do for a living? Are they a student? Are they a professional Slayer?
Residence: Where does your character live?
Skills/Talents: What is your character good at?
Striker: What kind of Striker does your character have? What is it?

Skill Rank: What is your character's Slay-Ball skill rank?
Team: What is your character's team called and who are the members? (Min. 2 Slayers, Max. 4)
Drive: What is your character's Drive called?
Drive Type: Is your Drive an Amp? Mod? AoE?
Drive Description: What does your character's Drive do?
Limitations: All Drives have fatal flaws. List three of yours.
• Limitation 1
• Limitation 2
• Limitation 3

Special Moves: List and describe your character's signature moves. You may have as many or as few as you like. Within reason, that is. Obviously, a character who is brand new to Slay Ball most likely won't even have two signature moves, let alone twenty. Special Moves are techniques that utilize your Drive. Players get creative to bolster their arsenal with stylish and powerful Special Moves to really give their opponents a hard time. If you have any that won't actually be unlocked until later, specify the Skill Rank around which you think your character will invent that new move.
• Move 1
• Move 2
• Move 3
• Move 4
• Move 5

Personality: What does your character like? What do they dislike? How do they interact with others? What's their outlook?

Back Story: What is your character's background?

Code:
[h2]NPC[/h2]
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Species:[/b]
[b]Appearance:[/b]

[b]Status:[/b]
[b]Occupation:[/b]
[b]Residence:[/b]
[b]Skills/Talents:[/b]
[b]Striker:[/b]

[b]Skill Rank:[/b]
[b]Team:[/b]
[b]Drive:[/b]
[b]Drive Type:[/b]
[b]Drive Description:[/b]
[b]Limitations[/b]
• Limitation 1
• Limitation 2
• Limitation 3

[b]Special Moves:[/b]
• Move 1
• Move 2
• Move 3
• Move 4
• Move 5

[b]Personality:[/b]

[b]Back Story:[/b]

EXAMPLE:

PC

Name: Blink Secora
Age: 16
Gender: F
Species: Human
Appearance:


Occupation: Student, Aspiring Pro Slayer
Residence: Her uncle's apartment in Sol Nokia
Skills/Talents: Encyclopedic knowledge of various alien languages and abilities. Near photographic memory when it comes to Slay Ball strategies, tactics, and techniques.
Striker: Basic Strikers - Ping-Pong Paddles

Skill Rank: Rookie
Team: None Yet
Drive: Burst Blink
Drive Type: Amp
Drive Description: Blink's Drive allows her to Flash Step, summoning forth quick bursts of hyper speed that make her untraceable to the naked eye. This allows her to appear as if she'd teleported.
Limitations
• Burst Blink handles very poorly and doesn't allow Blink to change direction until she's out of her dash, making the Drive fairly predictable on its own to anyone skilled enough to follow her movements.
• Blink can't move directly from one dash to another, seamlessly. There is a brief delay before she can initiate a subsequent dash.
• Blink's Drive causes fatigue if used too much, or too frequently without pause.

Special Moves
• Over Here! - Blink moves so quickly that she leaves an afterimage where she'd just been, misdirecting her opponent.

• Aerial Blink - Blink is able to use her Drive to redirect herself in mid-air.

• Super Hot Potato - Blink dashes back and forth, essentially playing tennis with herself to build up tremendous force behind the Slay Ball before beaming it at her opponent like a missile. (Unlocked at Intermediate)

• Cage Mirage - Blink dashes around her opponent repeatedly, creating multiple afterimages of herself to confuse them as to her actual whereabouts. (Unlocked at Adept)

Personality: On the surface, Blink is a highly confident and determined individual. She doesn't seem to even grasp the concept of giving up. This extends to her highly competitive, occasionally boastful nature. She is absolutely obsessed with all things Slay-Ball, so much so that her enthusiasm is absolutely plain whenever the subject comes up. She becomes far more energetic as a result. Within the sport, she's often regarded as extremely talented. Outside of it, however, she's often perceived as something of an idiot. This largely stems from her inadequacy in most other areas. Because she was raised on a station with a fairly controlled environment, her worldliness isn't what it could be. Thus she tends to be a bit naive. What's more, her long span of being an outcast has made her somewhat lacking in the social skills department. This is reinforced by her having been raised by aliens. She seems to simply be oblivious to a number of social norms and tends to be rather unfiltered. She isn't used to having friends, but appears rather enthusiastic about it.

Subverted and Deconstructed:
To look at her, Blink is essentially the epitome of a stock Shounen-type hero - Hot-Blooded, confident, boundlessly determined, and hyper-competent (for her age) in her area of choice. However, beneath that exterior, she is the exact opposite in many ways. Much of that persona is her active attempt to emulate her rival. Unlike him, Blink is fairly cynical and tends to not rely on others, preferring to rely on her own strengths because they're strengths she knows she can trust. This translates over into her attempt at imitating her rival's confidence. While he takes pride in his strength, his greater strength tends to come from his care for his friends. Because Blink seems to need to be the best at the game, her confidence is entirely inwardly directed and comes across as more boastful and smug. The catch is that she's surprisingly insecure, largely due to what she perceives as the greatest difference between them - for all of her relentless training, he still possesses a natural talent for the game. So as much as she may train, she can never be as good as him. And that hurts because this is the one thing she's ever been good at, so she has to feel like she can be the best at it. It can be easy for one to believe she thinks the world of herself, but she doesn't. It's because of this that she gets annoyed with those who claim she possesses any form of raw talent. It simply isn't true. She worked incredibly hard to get as good as she is. Even so, Blink is genuinely a highly motivated and determined person. She just. Will not. Stay down. Once she sets her mind to anything, the only way to stop her is to cripple or kill her. The difference is that she's largely motivated (at least initially) by personal objectives, rather than moral codes or any kind. Not that she's immoral. It simply factors very little into her actions.

Blink's "friends" as a kids were all simply using her for her Slay-Ball ability. The instant she was no longer at the top, she was cast aside again. This made her largely cynical towards people, not wanting to really get close to anyone for fear that they'd just be using her in the same way. Of course, the game of Slay-Ball requires a partner. Thus friends are an evident necessity. And given her rival's knack for making them, she figured it was inevitable. Thus she teams up due to the need, though without any intention of investing in the person/people or placing much trust in them. At least this is her initial attitude.

Backstory TL;DR: Blink is a girl, raised in an orbital space colony by a loving alien couple. She was outcast by the other kids because of this and how comically bad she was at everything. That is until she discovered Slay-Ball and rigorously trained to be the best at it. But she was cast aside again when someone better came along. Later her family began to suffer from financial issues, and because of her aforementioned lack of capability in virtually everything, she couldn't help them raise the necessary money. So she decided to use the one thing she was good at - Slay-Ball. Eventually, the kid who initially replaced her wound up becoming her worthy rival as the two pushed one another towards their mutual goal, training for years until they were old enough to enter the competition. Now Blink is settled on Earth with her uncle, ready to participate in the event. Except for two problems - she needs a V-Brace and a partner.

Full Back Story:
Adopted by a loving alien pair as an infant, Blink grew up on one of the orbital stations as something of a quiet outcast. Ostracizes for her reputations of being bad at pretty much everything, she kept to herself. As long as she kept her head down, things were fine. But she always felt bad, looking the other way when she saw other kids harassing aliens and A.I. Her parents ran a shop on the station for A.I. components and alien hardware. She would regularly help them out to the best of her ability, but she was never particularly good at it. In fact, she was good at staggeringly little. Anything she tried, she seemed to be almost comically bad at. Cooking, music, art, there simply wasn't anything the girl had even the slightest knack for. That is until her parents introduced her to Slay Ball. Naturally, she was awful at it. But something was different about this. It was fun despite her lacking ability. She loved it. So she kept at it and kept at it, eventually finding her stride. In time, it was as if she was a natural. Other kids would fight to have her on their team in schoolyard games.

Another player eventually joined the neighborhood kids in their games. A new kid who was every bit as good as Blink, and in fact better. Eventually, Blink took a back seat to him, and was soon phased out of the group, once again ostracized for being "nothing special." Meanwhile, Blink's parents began to feel the crushing grip of economic problems being faced by a number of dominantly alien communities. Their business suffered as a result. Try as she might, she simply wasn't good enough at anything to be of assistance and help bring in money. All the while her love of Slay Ball never wavered. She followed its events religiously. Then came an idea. A tournament was held every summer for Slay Ball. Not only did it come with a cash prize, but the best players often went on to become pros. She'd participate in this tournament, win, and get that cash prize, as well as the status it would come with, allowing her to better support her parents.

Determined, she began to practice even more. Even without anyone to play with, Blink ate, slept, and breathed the sport. She intensely studied the major players and their techniques, the strategies used by all of the best pro teams, and the mechanics of the game. She kept up to date with the newest V-Brace technology, alterations to rules, and so-on. She even learned everything she could about the most prominent alien races and A.I. playing the sport, making certain to know everything she could to give herself an advantage. She learned a handful of alien languages to be able to understand what alien teams and players were saying in interviews, as well as to be able to tell what they were saying in the field if she was ever to play against them. Slay Ball was never far from Blink's mind. And her boundless dedication eventually earned her the attention of the new kid.

The two never spoke much, but upon seeing Blink's drive, his curiosity was piqued. When he found that Blink intended to win the Slayers Grande Tournament, he laughed at her. Blink scolded him for this but he assured her that it was impossible. Not because Blink was bad, but because he was going to win that tournament. Thus a rivalry was born. The two of them proceeded to spurn one another forward, practicing with one another and making sure the other was a worthy rival. His natural talent proved irritating, but his excitable nature, boundless determination, friendliness, and general charisma was downright confusing to Blink. She'd long settled on the idea that people were simply awful. Yet despite how much he annoyed her, she couldn't help but be energized by him in a way.

Fast forward to today. Blink is staying with her uncle in Sol Nokia. She may be unable to afford a Game-Model V-Brace, but that won't stop her. She's going to win that tournament and earn enough to make sure her parents can live the lives they deserve. Though in order to begin her journey, she needs a partner. But without anyone else to turn to, she looks to the only person she can - her rival from the station.

- - - - - - - - - - - - - - - - - - - - -

Characters:

Guilds
Yuzu the Gunpowder Witch
Ryūko the Swordeater
Silk the Child of Arachne
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Ink
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Re: Slayer Circuit Character Registration

Post by Ink on 19th November 2017, 11:54 pm

NPC

Name: Ahji zol-Bok'kan
Age: 18
Gender: F
Species: Draknul
Appearance:


Status: Essential
Occupation: Student, Waitstaff at Family-owned restaurant, Aspiring Pro-Slayer
Residence: The Draknul Burrough of Sol Nokia with her parents
Skills/Talents: Ahji is an exceptional martial artist, being particularly skilled at kicks and throws, which she's used to deal with people who tried to steal from the restaurant. She's also a fairly capable chef in her own right, having been taught by her father. Of course, Slay-Ball being her passion, she's shown to have a fairly decent knack for the sport. Her particular playstyle is defensive, emphasizing deflects over an all-out offensive approach. She mostly focuses on team plays, setting up and/or protecting allies rather than going for hits, herself. As with all Draknul, Ahji is notably far stronger and more resilient than a human due to the denser tissue.
Striker: Basic Strikers - Twin Polearms

Skill Rank: Rookie
Team: To Be Determined...
Drive: Vacuum Trigger
Drive Type: Mod
Drive Description: When activated, Ahji's Strikers take on a property that allows them to rend through space, creating invisible air pockets that can then be triggered remotely. When triggered, these pockets produce vacuum waves with significant concussive force.
Limitations
• Ahji's Strikers can only maintain the mod for so long. Also, creating new air pockets slightly shortens that time. As such, she needs to be strategic about where she leaves an air slash, and when, as well as the desired effect.
• Only Ahji can detect the air pockets, thus even her allies are in danger when navigating the field, requiring expert coordination in order to work with her.
• Ahji can set up multiple air slashes at once, effectively trapping the field. However, she can only trigger one vacuum wave at a time.

Special Moves:
• Vacuum Dash - Ahji sets up an air pocket for herself or an ally to use as a means of propulsion. Good for aerial redirects, ascending to heights unattainable by jumping, or for a sudden burst of speed.

• Vacuum Cannon - Ahji stacks her slashes over one another, increasing the potency of the created air pocket. When triggered, the created vacuum wave is incredibly fierce. It's most often used to send the ball flying violently at an unsuspecting target, unable to defend in time. But it has other applications. (Unlocked at Intermediate)

• Vacuum Pin - Ahji secretly litters the field with air pockets, effectively trapping the opponent in a cage of them. Then, when she's ready (or out of time), she triggers them all successively, sending the ball unpredictably pinballing from one pocket to the next with chained vacuum waves. (Unlocked at Advanced)

Personality: Ahji is the quintessential 'nice girl'. She's levelheaded and friendly. What's more, while not at all a perpetual smiler, she does appear to always have a smile ready for those who could use it. She's boundlessly supportive of her friends and allies, always being ready to encourage or commend them. Her operation as the defensive member of the team further lends to her willingness to place others before herself. In all ways, she simply appears to be the ideal teammate.

Very little seems to rattle Ahji at all. She never seems to get particularly angry or sad. Seldom does she appear to worry about anything to any noticeable extent. When in the heat of battle, she's typically very carefree and jovial. There are certainly times when she's far more serious, but even then she at most maintains a level of utmost stoicism. This ability to maintain her composure and conduct herself professionally when things get tough makes her invaluable.

Ahji is quite fond of food. Likely something that comes from her family business, she's both excellent at cooking it, and eating it. She likes seeing others enjoy her food as well. Though she does have a tendency to experiment. Or to try feeding people Draknul food, forgetting that the majority of it is toxic to non-Draknul species, barring the toxin-immune Nemeans. She has a fondness for dogs, and loves playing with the little guys.

Woe to those who take her kindness for granted. For all her seemingly boundless positivity, she is absolutely not one to be trifled with. Ahji's overwhelmingly positive demeanor generally only extends to those on her good side. In truth, she is as vicious as anyone when properly provoked, if not more. With her, passive aggression is practically an art form. She has mastered the art of sly insults, politeness mind games, bitingly sarcastic (yet well masked) praise, and other means of slighting those who irk her without being obvious about it. And o' how irksome she finds the world around her. While she certainly does care quite deeply for those she considers close, not even they are spared when they do anything she takes issue with. She'll win an argument through backwards logic, just for the sake of irritating her prey. Or she'll turn an insult inside-out, causing it to backfire on whoever delivered it. All the while she maintains her cheerful and jovial persona.

Back Story: Ahji was born in Sol Nokia, where she grew up the middle child in a relatively large family of five children. Being neither the oldest nor youngest placed her in an odd situation. The eldest of the five - Kidha - was rampantly irresponsible and always in one form of trouble or another. She was always spoiled, eventually becoming an absolute mess. By contrast, the next oldest - Ravan - was always the responsible one. He was studious and clever, doing everything in her power to help the family business by acting as the general manager. Ahji was left in the odd position of being babied by one and hounded by the other. Meanwhile, the sibling immediately beneath her - Sorem - was constantly antagonizing her. Not that it had any real effect. Of her many siblings, only the littlest one - Khalu - shared a particularly strong bond with her. They'd watch Slay-Ball matches together on TV, play at the park, and generally spend a lot of time around one another. He looked up to her like a celebrity. And it was seeing that hopeful little face that did it.

Despite her familial detractors, Ahji decided to participate in the Slayer Circuit, purchasing a V-Brace with her money from the restaurant. Her parents, while not as adamantly opposed to this as Ravan, were less than entirely on board. She had a secure place in the family business. What's more, they were worried. But Ahji convinced them through her own enthusiasm to at least let her try. And so they did, but under the stipulation that until she qualified for the Slayer Circuit, she was still working for them part-time, and would return to work when she was needed. That was all she needed to hear. And she immediately began working toward her dream.

- - - - - - - - - - - - - - - - - - - - -

Characters:

Guilds
Yuzu the Gunpowder Witch
Ryūko the Swordeater
Silk the Child of Arachne
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Ink
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Re: Slayer Circuit Character Registration

Post by Theevilbob on 26th November 2017, 6:31 pm

PC

Name: Alastair (Al) Thorncast
Age: 27
Gender: M
Species: Human
Appearance:

Occupation: Pro Gamer
Residence: He's renting a run-down apartment
Skills/Talents: He has excellent hand-eye coordination
Striker: Pong Barrier is an orbital type striker that is a wall that is limited to the user's field of vision and can only move in the direction that the user is looking.

Skill Rank: Newbie
Team: N/A
Drive: Yo-Yo
Drive Type: Mod
Drive Description: YoYo can increase or decrease the gravity of the ball as long as it bounces off of his striker. After 20 seconds the ability wears off if it's not activated.
Limitations
• His drive is predictable.
• The drive is only defensive.
• Useless if the ball gets past his field of vision.

Special Moves:
• Move 1
• Move 2
• Move 3
• Move 4
• Move 5

Personality:

Al is a gamer through and through. He'll try any game that he finds interesting. He will play until he gets good and he won't give up until he comes in first, specifically when there's money involved. He is also very overdramatic.

Back Story: Al was on one of the most elite gaming teams of all time. His group ran out of funds and could no longer compete in the games they loved. "In my darkest hour, I searched for the beacon of hope to light my dreary path." He found his beacon in the form of his old run down V-Brace. While it was old Al was certain he could master Slay-Ball in no time... Oh how wrong he was. In his first 1v1 match, he lost to a 12-year-old.

Chalking his loss to lack of experience, Al sought out matches with random people, he still lost as they were all 1 on 1. With that, he started playing with random teams this is where he found his calling. He was drastically more useful while guarding the middle line or back lines.

Al wishes to open up a sport/game shop to cater to pro players and newbies alike. He hopes to even sponsor his own team eventually, but before all of that he want's to win one more pro gaming tournament with his old team. They never got to go out with a bang since they lost their last tournament.

- - - - - - - - - - - - - - - - - - - - -

Keep It Classy,
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Theevilbob
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Evil Bob

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