Mancers RP

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Mancers RP

Post by EphPhoenix on 25th February 2012, 11:08 pm

-mancer: to divinate from

In this world, people have one unique power (think X-Men). It can be as simple as telepathy, or as abstract as shifting into different animal forms. BE CREATIVE! And try not to have the same power that someone else chose. Powers are unique to the people they belong to! Post your character stats on the proper board, and have fun!

Oh, and if you can think of a prefix to go along with your power (i.e. Pyromancer, Cyromancer, Aeromancer) Feel free to dub yourself as a <whatever>mancer! Oh, and the era is set in modern day time, so it's more sci-fi than fantasy. Your power is your weapon, so unless you want to manipulate metal to create swords and such while you fight, you can't just have medieval weapons like swords....unless you want to be one of the weird modern day blacksmiths who make swords and carry them around because it's their thing...XD

There will be no godmodding. Initially, all powers have to have a balance--whether or not that changes later won't gie license to godmod. In the meantime, here's an example: a pyromancer has to have a source of fire, can't just create it out of thin air. All powers have to be approved by me. Mancers can detect the presence of other Mancers, so there's no complete sneaking up on a Mancer. Think Highlander when two Immortals come into one another's presence.

The plot: Not EVERYONE in this world have powers, and there is an organization that seeks to dominate the ones who have no power, or weak powers. The Organization are made up of people who have relatively strong powers. They will not hesitate to destroy anyone who gets in their way as they work towards conquering the world. They also have a thing for kidnapping mancers outside the Organization who have strong powers so they can force them to join their cause. You can choose to be part of the Organization if you want, just know, that you will have to be evil. =D

If you have any questions, post them in the Mancers Discussion Thread.



Last edited by EphPhoenix on 25th February 2012, 11:11 pm; edited 1 time in total

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Re: Mancers RP

Post by Ink on 25th February 2012, 11:09 pm

I'm in. (No duh)

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Re: Mancers RP

Post by Red on 25th February 2012, 11:15 pm

100 percent in.

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THANKS SO MUCH TO LEAH FOR THE SET!

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Re: Mancers RP

Post by EphPhoenix on 25th February 2012, 11:16 pm

Name: Elrich Pentagonous Henry (Reticence)

Age: 18

Gender: Male

Race: Human

Personality: Quiet, thoughtful, dedicated, honorable

Description: 6'4", 220 lbs, slim build but heavily muscled (trained to physical perfection), deep voice, wears jeans, t-shirt and a loose jacket when casual

Family: Lilly Jane Henry (Mother), Paul Lawrence Dunbar Henry (Father), Cleopatra "Pat" Joan Henry (Younger sister)

Skills/Weapons: Body honed to near-physical perfection, expertly trained in hand-to-hand combat, swordsmanship, various weapons, and throwing weapons. Highly intelligent and well-read; an engineer by trade. An energymancer, has the ability to absorb/give energy from/to the surroundings, people, and/or objects. Can convert energy from one form to another but typically manifests energy he draws into a solid energy form shaped into various weaponry. Typically a razor sharp sword capable of slicing through metal and throwing blades, shurikens, or kunais. Occasionally he uses it to form an energy shield. Can also use energy he absorbs to feed his muscles and body, allowing him to maintain peak physical activity for extraordinary periods of time, speed up his healing, or give him a physical boost allowing him to perform borderline superhuman feats. Energy ability grants him the ability to see beyond the normal human spectrum.

Background Info: Elrich came from a fairly well-to-do middle class black family. His mother and father loved him and were good to him, supportive, and basically allowed him to do as he wished as long as he did well in school and stayed out of trouble. When he was 10, he was walking down the street when he caught sight of a woman being accosted by muggers. Very much the comic book nerd, he grabbed a stick and tried to save the woman, only to get battered around and nearly killed. Desperate, his powers manifested, and he used them to blast the muggers with a bolt of energy. Though the lion's share of the energy came from the surroundings, a chunk of it had come from the woman, causing her to go into cardiac arrest. Paramedics rushed onto the scene, and though they managed to resuscitate the woman, it had made a profound impression on young Elrich, leaving him feeling guilty for almost having killed the woman. He became withdrawn to the point his parents sought counseling. As luck would have it, the counselor himself was a Mancer and managed to get to the root of Elrich's burden, helping to both console the boy and give him a purpose: learn to use his power and channel it to something good so something like that wouldn't happen again. He gave Elrich a book, Miyamoto Musashi's The Book of Five Rings and Elrich took to it like dry sand sucking up water, shaping his life around the principles and tenets around it. He extensively studied martial arts and was driven toward engineering as it dealt with the study of converting energy from one form to another. He's mastered his powers and martial skills to deadly precision, following a code similar to that of bushido.

At first, he stalked the nights in a leather trenchcoat, boots, and sunglasses. Trained in methods of both samurai and ninja, he uses stealth and efficiency to subdue criminals. Soon, he became known as Reticence, owing to his quiet nature. He doesn't kill unless absolutely necessary, but he will maim, remove limbs, and break bones. He was approached by the Organization, and when they tried to pressure him and threaten his family, nearly killing his sister, he killed all of them without a moment's regret, then tracked and attacked the Organization's division in his city, killing every Mancer there before they knew what hit them. The example worked; The Organization immediately backed off his family. During the day, he's simply Elrich Henry, a brain baby who skipped grades and graduated from college at 18 and works as a private engineer. However, during the night as Reticence he stalks The Organization, determined to bring them down lest someone else's family gets hurt.

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Re: Mancers RP

Post by Ink on 25th February 2012, 11:16 pm

So just us any registration format, then?

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Re: Mancers RP

Post by xenolion on 25th February 2012, 11:18 pm

Name: Kenora Ellicot

Age: 19

Gender: Female

Race: Human

Family: Ashley Ellicot (sister)

Personality: She is quiet, always observing before speaking. Some may think she is withdrawn, but she is sociable in small groups.

Description: She is 5'4, average build. She has straight brown hair and green eyes. She wears glasses for an astigmatism, but is not blind without them.

Skills/Weapons: None as far as her mancer see below. ( and if anyone could think of the appropriate prefix I am all game.)

Background Info: She just moved to Harvest City to work at the bookstore full time. She has been working there for a summer job as long as she could remember. The bookstore is officially owned by a famous author, but she has taken over managing it. She does not go to college like her sister, Ashley. She doesn't know anything about mancer or the organization, and grew up an ordinary girl. She only recently discovered her powers when her and her friends were recently attacked after a night of studying. Somehow when she touched one of the assailants he was paralyzed. The other one she put in so much pain he couldn't think straight. All this from a simple touch. She does sense when other mancers are around, but dismisses the sense as the creeps. She lives in a hotel room down the street from her work until she can find a place of her own.

About her powers, she has to touch the person to use them. The paralyzing effect is short term - for now, but the pain can last for several hours. She can only use them is short bursts because they drain energy from her. The effects are diminished if she is feeling fatigued. *also unknown to her there are mancers in her family, but not her parents. Her parents isolated their family from those who have powers*


Last edited by xenolion on 26th February 2012, 12:50 am; edited 1 time in total

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Re: Mancers RP

Post by Ink on 25th February 2012, 11:46 pm

DELETED CHARACTER


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Re: Mancers RP

Post by EphPhoenix on 25th February 2012, 11:59 pm

Oh, I should mention, this rp will take place in a fictional city called Harvest City. It's a budding metropolis with a few small towns around it.

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Re: Mancers RP

Post by Guest on 26th February 2012, 12:30 am

Name: Ashley Ellicot

Age: 22

Gender: Female

Race: Human

Personality: Ashley is bubbly, impulsive and occasionally unobservant of others. The one exception is her younger sister, of whom she is extremely defensive. She has always been extremely sensitive to others' opinions, although she can usually ignore them.

Description: 5'8", tall and skinny build. She has bright pink dyed hair.

Skills/Weapons: Minimal, but often carries pepper spray and is extremely flexible because of her time on the high school cheerleading squad. She was also in track, making her an amazing runner.

Background Info: Ashley grew up in a nearby city, went to the same schools as everyone else, did the same activities, and, in general, felt the same as every other girl. She strove to out-perform everyone else, while at the same time doing everything she could to be unique. Her excellent GPA and record of volunteer work made her a prime candidate for scholarships, and as a result, she was able to gain entrance to Harlstead University, a small ivy league school on the outskirts of the city.

Ashley has the ability to mimic other mancer's abilities. In theory, the mancer in question would lose the ability that is being mimicked while it is being mimiced. However, Ashley will never be as able as the original mancer, and she cannot copy more than one mancer at a time. Because she has to focus to use her powers, like many other mancers, she cannot steal another's ability indefinitely.


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Re: Mancers RP

Post by Red on 26th February 2012, 9:33 am

Name: Vivian Nguyen

Age: 27

Gender: Female

Race: Human

Family: Huy Nguyen (Father), Ellen Nguyen (Mother)

Personality: Vivian is very calm and polite, but still seems to carry herself in a way that demands respect. She is very logical and intelligent, and come off as arrogant sometimes. While she is usually eerily calm, when pushed, she can snap over to the opposite side of the spectrum and become very angry and aggressive.

Description: She stands at 5’4” and has a lean, lithe figure. She is often described as very beautiful, with long black hair usually held back in a ponytail and dark eyes, both of which speak of a vaguely Asian heritage. She dresses modestly however, and appears very professional.

Skills/Weapons: She has had moderate training in hand-to-hand combat and is proficient with firearms. She uses psychomancy, meaning that she has the ability to interact with objects with her mind. She has been training her ability for a while, and has become very proficient – still, there is only a limited range in which her ability works (10 meters range at the moment).

Background Info: Vivian grew up not far from Harvest City, and grew up almost entirely on her own; her father and mother were both busy with work most of the time, so starting at about 10 years old she learned how to take care of herself. Vivian has always been intelligent, and so she was able to get into a local university partially via scholarship and partially via her parents’ hard work. It was while in college that she discovered her power; one night while she was walking back to the dorms from the city, she was attacked by a trio of men. They had her pinned when Vivian, in one last desperate attempt, tried to shove one of them off of her – she managed to push him back off of her simply by willing it, and, terrified, her attackers fled.

Vivian kept her ability secret up until she got out of college and moved to Harvest City. Keeping it secret and not using it, however, are two different things, and Vivian practiced with her ability on her own time. The Organization found her during their first run at Harvest City, and she eagerly jumped on board. By now her powers had moved beyond simply a fascinating gift, and had become, to her, a way to change the city for the better. She abhors the Organization, but she stayed with them, developing her ability and starting her slow climb in rank.

When Elrich launched his attack on the Organization, Vivian only barely made it out alive, stuck in intensive care for nearly months. When she came out she was more determined than ever, and shot up in rank in the Organization quickly. She is now somewhat near the top, and works in research and recruitment. She has kept her motives for being in the Organization hidden, but since her injury she has become more accepting of the Organization’s values and it’s role.

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THANKS SO MUCH TO LEAH FOR THE SET!

Claims: Silver, EphPhoenix, Cave Johnson (Portal 2), Nephenee (Fire Emblem: Path of Radiance), Hazama (BlazBlue), Henry (Fire Emblem: Awakening), Elizabeth (Bioshock Infinite)
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Re: Mancers RP

Post by Skylar on 26th February 2012, 11:29 pm

Let me know if I need to change anything or whatnot.

Name: Nikolai Dalgaard (nickname: Nicky)

Age: 25

Gender: Male

Race: Human

Family: Matthias Dalgaard (Deceased Father), Katherine Dalgaard (Mother), Marek Dalgaard (Older Brother), Marianna Dalgaard (Younger Sister)

Personality: Nicky is usually laidback and easygoing. While his outward personality is friendly and mischievous, inwardly he is much more insightful and serious. However, only a few have seen this side of him.

Description: Tall (approx. 6’2”), well-built young man. Nicky has short, spiky dark brown, almost black, hair and pale grey eyes. He usually is seen in dark jeans with a nice button shirt.

Skills/Weapons: Capable in physical combat and firearms. Due to his family’s wealth, he was able to be trained in physical combat with his brother ever since they were young. He also became more proficient in hand-to-hand combat when serving in the military. During this time, he became quite skilled in using firearms.

Background Info: Nikolai comes from an upper class family. The family owns a successful law firm in Harvest City. The family line has always groomed their children for success by having them learn a wide variety of skills and knowledge at a young age. However, it has always been expected that the children would be involved in the family business. Since Marek was the oldest son, the family specifically focused on raising Marek to take over the company. Nikolai was brought up to support his older brother in the family business but was allowed to delve into his own interests.

When Nikolai turned 17, an accident occurred in which he survived due to his power but he could not save his father. His father’s death not only was devastating for the family but also forced Nicky to look at how he had been wasting his life. With new determination, Nicky decided to serve in the military when he was able. Marek understood that his brother needed to live his own life and encouraged him to follow his plans. In the end, Marek took over the family business while Nicky enlisted as soon as he could. During his time in the military, Nicky became more proficient in combat and firearms. For the next four years, Nicky was on active duty. After his years were up, he went on inactive duty and returned to Harvest City. Once he was back, he found a small apartment in the city. Marek offered Nicky to join the family business in some form, but Nicky opted to only help out a little while he pursued a career in law enforcement.

Powers: Nikolai has the capability of phasing allowing him to be intangible. He can pass through all sorts of matter if he wills it. Not only can he make himself move through matter, but he can make other objects, such as people, to phase through things as well as long as he is touching them. Nicky’s ability manifested in his early teens but he kept his ability a secret from his family. He did not take his ability seriously and used it for personal gain until he lost his father. Since then he has taken his ability seriously and has learned to truly control it.

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Re: Mancers RP

Post by Holsety on 27th February 2012, 10:59 am

Name: Finley "Fin" Sunden

Age: 22

Gender: Male

Race: Human

Personality: Fin always tries to act tough on the outside, but on the inside he's just a big softy. He tends to get himself into trouble, but everything he does is well-intentioned in the beginning.

Description: 5'9", average build. He has unkempt dirty-blond hair and grey eyes.

Family: Leona Sunden (grandmother)

Skills/Weapons: Fin is an aerismancer, meaning he has control over atmospheric phenomena to a certain degree (rain, wind, lightning, etc). Being an avid soccer player, he's pretty nimble and is a good runner.

Background Info: Fin's powers manifested when he was a teenager, and he always struggled to control them. He's always been known as a bit of a loose cannon, as he was known to accidentally kick up rain or wind storms when he became angry. Although he worked to control this, the reputation continued to follow him, and he still lost control every now and then.

After graduating from high school, he drifted from job to job, unable to hold one down permanently. However, he needed to find money somewhere to be able to support his grandmother, who was his only remaining family member. Desperate, he turned to the Organization, and took on a job for them in exchange for a pretty nice paycheck. He completed the job, but was unhappy with how the Organization worked and refused them when they approached him again. The Organization doesn't take "no" for answer, however, and thus kidnapped Fin and his grandmother. They kept Leona as a hostage and forced Fin to work for them, lest something terrible befall his grandmother.

With a heavy heart, Fin is now an agent of the Organization. He has been sent to Harvest City as a scout and must report back to the Organization the names and abilities of any Mancer he comes across.

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Re: Mancers RP

Post by HikariKuragari on 27th February 2012, 3:28 pm


(Tell me if I need to change anything. =p)

Name: Alyssa Vecchio(pronounced vek kio)

Age: 23

Gender: Female

Race: Human

Personality: Calm, but tend to like kidding around too. She is caring for others and have a great sense of justice. Like the feeling of helping for the good and the trill of sneaking in places like some spy... Can get mad at times, but it take a lot to get her there, since she is very patient.

Description: In her normal day of life : 5’5’’ slim and muscular(not to the point of a muscle monster either !), a bit curly and long crimson red hairs, blue eyes. Alyssa would often wear some kind of punk clothes, or some normal ones except for geeky t-shirt. In her other form, which she take mostly at night : Her skin get scales of different red and orange tones, sharp teeth appears, ears get a bit pointy, eyes change to blue-green with the pupil on the vertical(like a reptile/dragon would have) and her nails get sharp and pointy like claws. Her outfit at night is made of something that would have a reflection much like leather but that is actually stretchy and some other material. It is black sticky pants and a sleeveless top, also equipped with a belt and some tools needed to sneak in places.

Normal human look alike ;

Family: Edith Vecchio(Mother)

Skills/Weapons: Her weapon is mostly her fist and kick as she train daily. However not quite having the money to get a martial art teacher, her style is mostly street fighting style, only she’s good at it and also very agile. In her normal form, she may not be as strong as her transform, but is still capable to take on normal people that could be causing trouble. In transformation, many things change ; she can use sharp claws to hurt her enemies, is more agile than normal, can run quicker and a bit longer than one normal being(only she would still get out of breath after some time), can hit things with her strength double than what she normally have(let’s say, can make cracks in a wall, but won’t shatter it lol), can see a bit further(150%, less than double then) and ear a bit better(150% too) and finally have good defense because of the scales, however these are not absolute. They would protect well enough from a slash, but still would leave a mark, a piercing/stabbing weapon however… would get in, only would have more trouble to get deep. Also have a few tools to sneak into places, like some gripper/hook stuff.
(I hope I explained it well enough … if not just tell me !)

Background Info: Alyssa is originally from another city than Harvest City. Living there up till her fourteen with a jerk as a father who was punching her mother quite often, Alyssa did not have the best of life. Although as much as she wanted to do something about her dad, she was too afraid to do something and felt powerless. Also getting a good sense of justice up toward that, at school it was a good habit of her to get into some conflict where the strong ones were attacking the weaker ones. That also came back to bite her on that special day where everything seemed to be going wrong. A large group of those she had beaten up in the past or told the director about them, surrounded her. Being rather outnumbered, the situation was getting worse and worse as well as the hits she was getting. Rage filled her and she punched one and kicked the other out of her. Some cracking bones could be heard and all the others looked at her, trembling in fear, Alyssa wasn’t sure why they were THAT scared. The next thing she knew, they called her a monster and left out running away. Looking at herself in the reflection of the water, she jumped from the appearance she had taken. Her next reflex was to get home, as fast as she can, hoping that form would drift off. Arriving at home, there was obviously some noise and screaming from her parents. Advancing slowly toward the kitchen, she saw her dad about to punch her mother once more, one that stopped at the sight of his ‘daughter’. Both of their look was one of surprise, however before her dad could even say anything, Alyssa got closer and kicked him away from her mom. This one almost dying due to hitting his head on the corner of the table, he was hospitalized.

The form then drifted out after one more hour and both Alyssa and her mother moved to another city, which is Harvest City. Since that time, Alyssa has been training daily, in both of her forms. The other thing she trained a lot in the beginning was gaining control on the transformation. Eventually she also completed her study and started to work at some company that was making websites for other ones. She also decided to use her powers for the good, giving herself another identity at night in this form of hers, much like how comic heroes would. Alyssa would attack mostly criminals, discovering sometimes a few that also had powers, a bit like hers. Thing she did not think possible, but still fought them the best she could to then bring them to authorities without being really seen. Lately she did heard of some organization recruiting Mancers, but had her doubts about them being not as good as they claimed to be. To discover more about them she did try to get more info and cause some trouble here and there when she could. Those who have seen her at night are mostly to be calling her the Crimsom Dragon.


Last edited by HikariKuragari on 5th July 2012, 8:41 pm; edited 1 time in total

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Set made by Leah7 Thank you !! ^-^
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Re: Mancers RP

Post by Luna on 27th February 2012, 7:41 pm

Name: Serena Grace Helsing

Age: 26

Race: Human

Personality: Very bubbly and loves to have fun. She’s serious about the job she has to do but loves to have fun at the same time. Very Loyal.

Description: 5’4. 136 pounds. Misty blue eyes, brown hair with blond streaks running through it. She is fair skinned. Is usually wearing Jeans and a white tank top when not performing and a White jacket and Black pants when performing.

Family: Has no family as she ran away when she was younger and never went back
Skills/weapons: Having been worked in the circus for the past few years of her life, she has become toned down in her body. She’s strong and very agile. She can walk a high wire with ease and has no problem with balancing. She has the ability Animancers as she calls it, which is being able to turn into an animal as long as she has touched it at least once. However She had to work at using its ability’s. At this time she can currently turn into a Lion, Tiger, Bear, Wolf, Cat, and Dog with no problems at all. However she can also transform into an Elephant and a mouse. However she does not have the fullest ability’s with these two. She cannot use the trunk on an Elephant as well as an Elephant and she has problems keeping a small size on the mouse for so long and the whiskers bother her. Her weapon of choice is a dagger that she wears on her side and ten throwing knives that she wears on a belt that crosses on her chest.

Background: Serena ran away from home when she was 16. She was abused her whole life. She couldn’t take it anymore so she left. She left it all behind. She was found by a traveling circus group who took her in and began training her for the acts. This is where she found out she could change into animal forms. She did it first with a dog as she was petting it and changed to look almost identical as the dog. She eventually took over the animal area as the tamer since she better understood the animals. She is still currently doing this with the circus.

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Re: Mancers RP

Post by Ink on 27th February 2012, 11:56 pm

Name: Barbara O'Brady

Age: Mid 20's

Gender: Female

Race: Human, Mancer

Personality: Mysterious, introverted, rough, ill-tempered

Description:
https://i.servimg.com/u/f44/14/84/68/13/63754210.jpg

Family: Presumably all dead

Skills/Weapons: Babs is a very well trained acrobat, free-runner, and martial artist as well as noted for having keen detective skills, further boosted by her superhuman senses when in "Ant" mode. Babs is notably unstable. Traumatized by the murder of those close to her, she snapped and her powers were activated alongside her personality disorder, becoming a vengeful psychotic in "Ant" mode. In this persona, she has limited control over her actions. However, it is only in this persona that she's any access to her powers, these being the ability to adhere to any solid surface, horizontal or vertical, enhanced physiology, enhanced senses, and the strength to lift 200 times her own weight (105), allowing her to lift up to 10 and a half tons. This, however, is proportionate to her emotions. Her skin also forms a red dermal armor. Her antennae are what make her senses so incredible but they can also be mentally commanded and used as blades.

Background Info: Babs's family was slaughtered before her eyes on her birthday. The trauma of the incident plunged her into a mental loop. As a child, she had always been neglected or had gone unnoticed. She was the smallest and thought to be the least significant. All of her repressed emotions and desires gave rise now in the form of a new entity entire. This being dubbed itself The Ant. Much like her, ants were often ignored and well thought to be insignificant but they are also strong and fearless. It was that symbolism that struck a chord with her. Babs now constantly tries to refrain herself from losing control at bad times. She's sworn to destroy The Organization herself even though there's technically no evidence pointing to them in this case and she could very well be chasing phantoms.

She'd encountered them once before and something seemed familiar to her. She deduced later as Ant that these were the people that slaughtered her family. No proof, no legible reasoning, nothing. Merely feral rage and irrational behavioral issues. But is she right? Or could someone else have done this?

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Re: Mancers RP

Post by Ink on 1st March 2012, 5:47 pm

Name: Mr. Gray (Gray to his peers)

Age: Early 30's

Gender: Male

Race: Human, Mancer

Personality: Blunt and to the point but also cold and manipulative. He believes he is virtually indestructible and is ultimately without sympathy or empathy or frankly any true emotion beyond mere irritation.

Description
http://www.gamerdna.com/uimage/full/albert-wesker.jpg

Family: All deceased

Skills/Weapons: Aside from using a wide array of firearms, Gray has is Mancer abilities to fall back on. He is capable of healing at an incredible rate, moving at incredible speeds, lift incredible weights, and take an incredible amount of punishment. He can also hypnotize via eye contact. His most recognizable ability is to mutate human beings that are not Mancers. These people transform into vicious monsters. The process is reversible but only if these creatures are beaten to unconsciousness. He is able to control them as well. Usually, however, Gray will leave these beasts and once he's quit his control, they become simply feral beasts.

Background: As a part of The Organization, Gray is sick and demented, believing himself a god, capable of creating something new. His ultimate goal being to enhance his own powers, he also hopes to find a process of creating Mancers for reasons unknown.


Last edited by Silver on 11th March 2012, 9:32 pm; edited 3 times in total

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Alex Stryder

Post by Guest on 6th March 2012, 4:28 pm

Name: Alex Stryder (pardon the cliche name, old character)

Age: Mid 20's

Gender: Male

Race: Pyromancer

Personality: He's kind, considerate and an all-round hero. Except from his persisting doubt that he may be turning into his demonic brother; he believes that slowly he is becoming more and more like his brother as his aggression begins to increase.

Description: Think Alex Mercer from Prototype except without his shapeshifting abilities

Family: Deceased older brother, known as Cole Mercer

Skills/Weapons: He is best known for his impressive abilities concerning fire. He is able to take in fire and store it within his body for later use (or to heal himself), however, every time he does consume fire, he undergoes extreme pain while the fire is stored. Apart from that, he can discharge flames in several ways such as fireballs, missiles, flamethrower and using fire as ballistic fists which can explode upon impact. His most powerful ability is what he calls, Supernova where he discharges a massive amount of heat in a tornado-like fashion which quickly begins to incinerate, melt or even disintegrate his enemies while himself and them are inside the Supernova. There has only been one occurrence of him using Supernova and that was when he had to kill his brother (another pyromancer). He has learned that, in order to use Supernova, there would need to be a pyromancer nearby for him to absorb the fire from (i.e. his brother) and use it against them. He realised that even fire can kill fire, he just set off a bigger flame next to it. His body also has an extremely high body temperature which helps him to melt bullets as they touch his skin. As long as he has fire stored within him, he is able to regenerate during battle.

Background: Part of a biological-physiological experiment to manipulate physical matter and fuse it with biological matter such as cells. The general idea was to engineer a flame-based super soldier. A complication was that the subjects turned out to be two siblings from one embryo, except one was born several months before the other. After they spent years in a massive test tube in complete isolation and unconsciousness until they became teens, Cole Mercer (nicknamed DRAGON) eventually woke up. Except this awakening was premature and had disastrous affects on his nature, causing him to become aggressive and violent. He attempted to kill his own brother, the only person who was able to battle with him, before he could acquire his powers. Cole left Alex chained to a wall while the facility was completely engulfed in flames. As the flames drew close to Alex's skin, he instantly consumed the flames and survived, without his elder brother discovering him. The flames gave him enough power to train himself and practise before he encountered his brother again when they were in their 20's. The battle ended with Alex eventually using Supernova on Cole and causing him to completely incinerate his brother. It's been five years since Cole's death and Alex is constantly being hunted by The Organisation so that he may be turned into a weapon.
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Re: Mancers RP

Post by Guest on 9th March 2012, 11:37 am

Name: Vincent Locke

Age: 21

Gender: Male

Race Human, Shapemancer

Personality: Vincent is a nice, intelligent guy with natural leadership. He likes to help and to teach others. He had a very artistic mind and always search for the beauty in everything

Description:

Family : Natasha Locke(Mother), Hank Locke(Father)
Skill/weapon: Vincent’ power allow him to change the shape of object that he touches, at the expense of a lot of energy. Since Vincent discovered his power when he was young, he learnt to control not he can change nearly any object, as long as they are not too big.

Background: Living in the mountain around Harvest city, afar from the big city and people mass, gave Vincent a chance to develop his mancer ability in a peaceful environment. Natasha had some powers but they were just a weak levitate power. She didn’t get to master it when she was young but she wanted him to be able to use his power for his own advantage so she helped Vincent training to control his power. After a couple of happy years living as a unique child in his family, Vincent, leaving his beloved parents, moved in Harvest city in an apartment alone and went to the art college where he brightly performed, with the help of his power. He was a brilliant sculptor and was at the lead of a small shop selling all type of statues and decoration object. He did hear about a mancer organization that was trying to control the world but he had no intention of joining them. He was too pacific and enjoyed too much experiencing new art form and to show the world new shape. He now lives in a spacious and luxurious apartment and now own a small museum where he displays his creations.
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Re: Mancers RP

Post by Baal Xoia on 13th March 2012, 9:29 pm

Name: Xoia Nightwalker

Age: 19

Male

Personality: A charmer, always appears the soul of courtasy on the outside, while usually planning on how to get ahead, though rarely at the expense of others, unless he deems them poor human beings.
Race: Animancer

Family: Grew up in an orphanage in the city, so none known.

Skills: An expert swordsman, he got a job as soon as he was able and payed for fencing lessions, and taught himself with various other types of swords. Also a good shot with a pair of custom silver plated pistols he ordered at great expense.

Anima: Soul

An animancer has the ability to remove the souls of those near death, effectively reducing them to a coma, as well as removing small parts small parts of souls, if the person is unconcious. These souls can be stored, then transferred into almost anything, bringing it to life under the control of the animancer, and brought back, or temporarily expended to add life to someone, extending their life span, or healing, or to increase a specific trait for a period of time, though only one soul can be used on a person at once..


Background: Obsessed with success, he worked and saved money at a young age, and won several fencing tournaments, making quite a large sum of money, that he used to build and open a store where he sells figurines, swordsd and other such weapons, and any other type of ornament or decoration. He uses his powers to form them out of raw materials, so his craftsmanship is unmatched. He collected his souls by volenteering at hospitals, and stealing the souls of those already in a long term coma, or terminally ill with only days or weeks left to live. Though his power thrives on this, he justifies it by saying that they will this way do some good, instead of fading away compelety.


Last edited by Xoia on 18th March 2012, 10:51 pm; edited 1 time in total

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Re: Mancers RP

Post by Ink on 13th March 2012, 10:40 pm

The following is a file forged by Gray that only he would know is, in actuality, a fake. This information is what is known as legitimate fact. Her actual information will be revealed upon a later date. She is one of two girls Gray has been behind from almost the beginning.


Name: Penny Michelle Prat

Age: 10

Gender: Female

Race: Human, Mixed (African American, Caucasian), Mancer

Personality: Penny is notably very unstable. The loss of her parents in a traumatic car accident when she was little left her with many personal afflictions such as tendency to go through fits of rage. She has, in the past, come across as suicidal as well. She is otherwise rather antisocial and communicates mostly with her own split personalities.

Description:


Family: Martin Prat (Deceased), Kyla Prat (Deceased)

Skills/Weapons: Penny is a talented young artist, adept at drawing and painting.

Penny is an Aura-Mancer, capable of activating one of the seven Auras at a time. This makes her notably rather powerful but also much more emotionally sensitive in most cases. When accessing her powers, her hair will usually change to project a rainbow of colors (not particularly based on the colors of the auras). Because she is young and lacks training or direction with her abilities, she is not very good at using them. Activating them alone causes a surprising deal of strain. Continuing their use only makes her more and more tired as it continues (excluding the Yellow). Because her abilities have such a strong psychological affect, anyone who were able to mimic her abilities would become just as emotionally and mentally vulnerable as she is, if not MORE. The copying of her abilities forces a state of Empathy upon the copier, forcing them to endure her pain. The psychological damage done by this ability (if used by the untrained) can be severely crippling and permanent.

Background: After the death of Penny's parents, the girl began to mentally deteriorate. In the orphanage, she would sit alone and talk to...herself. She claimed that she saw people. A young blue boy, a red girl, an indigo old man, it went on. It wasn't until later that this would stir interest in a scientist interested in these people rumored to have strange abilities. After deducing her to be one, he took her in under his wing. However, death's hand struck again and he was swept away recently, leaving her to fend for herself.

-------------------



Name: Dawn Payne

Age: Early 20's

Gender: Female

Race: Human, African American

Personality: Dawn is very professional about all the time. She is also very intelligent and likes to keep a low profile, keeping to herself.

Description:


Family: Alex Payne (Father), Milly Payne (Mother, Deceased), Kelly Payne (Sister)

Skills/Weapons: Dawn is a talented dancer and gymnast. She has well developed investigative skills and is a fair hand-to-hand combatant and is also rather good with a gun. Being a police officer, she often carries around a standard firearm.

Background: Dawn's mother died at the hands of a serial killer when she was young. As a result, she was motivated to become a police officer and uphold Justice. She would later become an Officer in Harvest City after relocating there. As of late, she has been even more alienating than the norm. She has also seemed very paranoid. Further more, she's been acting strangely out of character and often times disappearing.

There is more to the story than this. However, the further detail only Gray would know.


Last edited by Silver on 3rd April 2012, 9:54 am; edited 1 time in total

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Re: Mancers RP

Post by Guest on 18th March 2012, 12:06 pm

Are these alright?

Name: Ebony Alyssa Scott

Age: 18

Gender: Female

Race: Human

Family: Jeremy Nathaniel Scott - older brother

Personality: She's quiet and collected, always thinking things through. She shuts people out and locks her emotions away. She's always calm under pressure, it takes a lot to break that. You rarely get a smile out of her, but she never seems depressed.

Appearance: Standing at about 5ft 2" her figure is slender. Her dark brown hair hangs in messy ringlets down to her shoulders, though its normally shoved into a ponytail. Her bright green eyes are rimmed with dark bags. Her skin is pale, and her features angular.

History: Ebony's parents died in a car accident when she was 16. Before that she had a normal childhood. Having no other family she had to move in with her brother, though they were close it put a lot of stress on them both having to live together. She had to juggle between school, and her job as a martial arts instructor. What caused the most problems was her powers emerging. The trauma from her parents death triggered both hers and jeremy's.

Power: Ebony can control light. Any sort of light; electrical light, fire (to an extent), and sunlight (to an extent). She is able to manipulate it, and use it to attack and defend. She's stronger during the day, under the sun.
____________________

Name: Jeremy Nathaniel Scott

Age: 21

Gender: Male

Race: Human

Family: Ebony Alyssa Scott - younger sister

Personality: He is energetic and impulsive. Jeremy rarely thinks things through, and just relys on his strength and powers. He is extremly cocky, and arragont.

Appearance: He's roughly 6ft, and very muscular. His hair is short-ish, dark brown and slightly curly. His face resembles his sisters in many ways. The same pale complection, bright green eyes and angular features.

History: Jeremy had a normal childhood. He moved out when he was 17, and got an engineering degree. He was living in an apartment about a mile away from his family, and had a part time job as a mechanic. When his parents died he went from part time, to full time. As he tried to provide for his sister as well as himself. It was hard on them both but they made it work. Despite their powers being triggered.

Power: Jeremy can control the dark. Shadows mostly. He is able to draw it to him, take strength from it, and create things with it. He can make it become solid when he needs. As his powers grow stronger he will have better control of it. Eventually being able to beome a shadow himself.
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Re: Mancers RP

Post by Rensaku on 27th March 2012, 3:54 pm

Name: Aryon Tieon

Age: 16

Gender: Male

Race: Human

Family: Aryon has no real family, he lives with a group of thives.

Personality: Usualy quiet, sometimes talkative around people that he knows well enough, avoding most of the time.

Appearence: 5'7, lightly built. His hair is a light silver color as well as his eyes. He normaly wears a coat with a short sleave shirt and pants.

Background: Aryon was stolen as a baby by a thief who ended up caring for him until he was old enough to become one. His life was kept a secret from him and covered up to be told to him whenever they feel like it's the right time. He's been one of them ever since but dosen't enjoy it to much, but in order to feed himself he does what is necessary.

Powers and weapons: Aryon has control over the power of the wind, able to turn them in to sharp weapon and defensively but not as well as he can offensively. He uses spiked guntlets as his weapon when it's necessary.

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Re: Mancers RP

Post by Red on 24th April 2012, 9:46 pm

Name: Michael Hughes

Age: 29

Gender: Male

Race: Human

Family: Rebecca Hughes (Mother), William Hughes (Father), Oliver Hughes (Older Brother), Brian Hughes (Older Brother), Caroline Hughes (Spouse)

Personality: Hughes is very polite and reserved, carrying himself with a quiet sort of confidence. He rarely lashes out aggressively at anyone, and has the incredible ability to maintain his calm even under extreme pressure, making him a very effective soldier. He can be very overprotective, especially towards Vivian and his wife.

Description: Stands at 5’10” with a muscular build. He has dark hair and an almost permanent layer of stubble. He has brown eyes and a large, circular scar just under his shoulder blade, on the right side. He usually dresses semi-casual when working, wearing khakis and a button-shirt, and always carries his gun on a holster in full view.

Skills/Weapons: He’s a very weak nervmancer, specializing in short-term paralysis when he can actually get his power working. He is also extremely fit, a fair marksman, and an excellent hand-to-hand fighter who uses a mixed style heavily influenced by Muay Thai. He’s a fair mechanic on top of that.

Background Info: While Michael was always fairly street smart, he never was that great at school work, excelling instead at sports and fighting. He was a bit of a punk in his childhood, until he joined the military after high school and had that nearly pounded out of him. He came out a changed man – calm, reserved, and with a strong sense of pride.

After going to technical school for several years and coming out a licensed mechanic, he fell in love with Caroline at age 27 and quickly married her. A year later the two were all set to settle down in Harvest and perhaps have a few children when Michael suddenly found himself out of work. Desperate, he turned back to his military roots and found a job in the Organization as a security guard. He found himself assigned to work under Vivian Nguyen, and while he had been planning on leaving the work as soon as he could find another job, several threats made towards his wife changed his mind.

It was only when he started working in the Organization that his power really surfaced - while it had shown itself a few times in the past, it had been rare and largely ineffective all times before. While in the Organization he had the opportunity to really train it, and while it never got terribly powerful, he was able to incorporate it into his current fighting style and become that much stronger.

He worked as Vivian’s primary guard for several months, unhappy with the mess he had landed himself in, before Vivian finally cornered him one day in the older labs underneath the headquarters and asked him to join her side. She explained her plan to eventually topple the current head of the Organization and replace him, hoping that under her leadership the Organization might become a more benevolent force towards not only Harvest but the cities around it. Michael was immediately taken by the plan, and that day, he saw something in Vivian that made him honestly believe her capable of pulling off her plan.

His initial thoughts were only reinforced as he continued to work under her, and he soon became one of her most loyal and trusted subordinates.

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THANKS SO MUCH TO LEAH FOR THE SET!

Claims: Silver, EphPhoenix, Cave Johnson (Portal 2), Nephenee (Fire Emblem: Path of Radiance), Hazama (BlazBlue), Henry (Fire Emblem: Awakening), Elizabeth (Bioshock Infinite)
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Re: Mancers RP

Post by Guest on 25th April 2012, 2:19 am


Is this character alright?

Name: Tomphson ‘Awesomemancer’ Davis

Age: 19

Gender: Male

Race: Human

Personality: Tom is almost sickeningly cheerful, constantly looking on the Brightside of almost any situation constantly trying to put on a smile. As such, he treats absolute strangers and much hated enemies as long-lost friends and dear family members. Due to his fourth wall ability, he believe that everyone is a fictional character so I certain that morals and laws don’t have to apply to him at all, and as such just wonders of to do anything that seems enjoyable, though is disgusted by severe injustice and wouldn’t be against beating those who dish it out. He openly discusses any of his fourth wall moments as if he was making a simple observation, and as a result appears insane to every one who meets him, though seems entirely oblivious to this.

Description: Tom is a white five foot four inches tall human, who weighs roughly eight stone and six pounds, with a slight beer belly with an operation scar instead of his belly button and rather toned arms and legs.
His face is constantly obscured by a seemingly indestructible brown paper bag around his head with a pair of eye holes cut through, his eyes of a muddy brown colour.
He is usually seen wearing a yellow zipped fleece jacket with the word ‘awesomemancer’ printed in red on it’s back, an orange shirt with yellow stars printed on, some dark purple cargo trousers, and a pair of slip on black suede shoes, and for some reason a crimson red sock puppet on his left hand, with brown stitched on button eyes.

Family: Has a father, a mother, two little brothers and a big sister, as well as two grandparents, an uncle, an aunt, and a cousin. For some reason, he rarely discusses them at all, his usual answer to why this is is that; ‘Although I love my family, they aren’t very plot specific!’

Skills/Weapons: Wields a truncheon with somewhat experience.
Has the ability to ‘break the fourth wall’, which allows him to do ridiculously impossible, such as talking directly with the reader, comment on current forum threads, or read another characters profile. His ability is limited to foresight and knowledge though, and although has a few incredibly rare instances of breaking the laws of reality, he mostly has nearly no physical effects and also hardly any mental effects either.

Backstory: Tomphson Davies was simple ordinary teenager at the age of sixteen, worrying more about bullies in high school, than mancers, with a bad diet and a passion for videogames. Though his ordinary life that was short lived as in a freak accident he was hit directly by lightning, and was sent to intensive care.
Unfortunately, although the doctors saved his life, one of them had a penchant for illegal experiments, and as he was almost caught once trying to use a new concoction on a patient, he decided to use it ’accidentally’ during the operation to save Tomphson’s life. The concoction in question was a formula used to awaken or possibly create a mancer ability for the one who digested it, which came with surprising results, and one’s that were greatly unexpected.
When Tomphson awoke in his hospital bed, his fourth wall abilities activated, believing everyone was fictional and there was no real consequences for his actions, and therefore decided to forget about his normal life, and basically, just do anything he wanted, whenever however. He then left the hospital after fully recovering, doing exactly what he decided, from robbing banks, saving those in peril, to merely causing bizarre pranks, such as holding up a bank to forcefully give them money, and calling up several police stations to report a robbery of one jam donut. Ever since, he had been doing his own thing, for his own benefit, though he has occasionly done some heroics over the years.
“True story, every word of it!” Tom the awesomemancer claimed, apologising for interrupting the backstory at it’s ending.
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Re: Mancers RP

Post by Guest on 10th May 2012, 5:25 pm

Name: Ludovico "Vic" Peloso

Age: 21

Gender: Male

Race: Human, Italian

Personality: Solemn and serious, Vic is not one to lose track of his goals. He is easy-going towards people despite his rough-seeming exterior and he has a smile for those who he cares for. He can be rash and impatient at times, but when he stops to consider things he can be surprisingly patient and deep-thinking. He notices details that no one else picks up, but he misses the big picture all the time. He's a great guy to be around if he could ever relax.

Description: Vic is well built standing at 5'8", 162lbs. He has intense, dark blue eyes, and stubbly facial hair. Italian heritage and ample exposure to the sun gives him a deep olive tan. His thick, black hair is combed back and the length is barely past his cheekbones. He wears a form-fitting body suit with a thin jacket to avoid his clothes getting torn when using his power. He also wears hefty, waterproof boots with steel toes. His face tends to wear a hard expression due to the troubles the Organization has put him through.

Family: Father - Guerino Peloso (Deceased), Mother - Sabina Peloso (Deceased), Older Brother - Ciro Peloso (24), Third Cousin - Victoria Campana (20), and too many other relatives to count.

Skills/Weapons: Aesthimancy (see description below), Tae kwon do training and general street fighting. He's neither the most graceful nor the best fighter, but he combines his Mancer abilities with his fighting style to do maximum damage in close-quarter combat.

Aesthimancy - A far branch of telekinesis which usually has an area effect by harnessing and unleashing the powers of the mind. This rare ability draws from the energies behind emotion, mental realization, and physical association to cause the aura of the person to react accordingly. In short, he focuses on a particular image and emotion to gather and focus his own aura to store energy and then releases the gathered force based upon the focus used. The focus, emotion, and response all alter the actual effect. Much of aesthimancy is based on three aspects: aura attunement, mind-over-matter thinking, and emotional control through recall and pushing out conflicting emotions.
NOTE: Vic’s power is the main reason he gets under the radar. Being able to manipulate his own aura he can suppress the sensory effect he puts out to other Mancers so your character won't know he's a Mancer unless he is actually using his power or makes physical contact with your character. He can also alter his aura to make it seem like he has a different Mancer power.
Weakness: Aesthimancy takes vast concentration, and many times, rigorous mental preparation. Surprise, distraction, or disruption/suppression of his aura can all lessen or negate his ability. However, the more he has built up the harder it is to foil him and should his stores be loose with his control compromised the backlash harms him as well as everyone within a certain radius.

Background Info: The Peloso family is known in certain circles for producing Mancers of many types. This association kept their family plagued by the Organization. Many went into hiding and even their own kin can't find them most of the time.
Living in America, Vic and his younger brother Ciro were watched over by their father Guerino until he died of heart complications just before Vic's 18th birthday. Their mother Sabina had died previously due to a car wreck when they were little. Once alone, the two took care of each other until the Organization found them. Vic was able to escape but Ciro, whose power is Auramancy, was captured. Thankfully, due to Vic's family history he had learned of his power when a small boy and had trained it well, but even with the training his power is unpredictable and hard to control.
Ludovico has set out to find his brother, but has had little luck this first year into his search. The Organization covers its tracks too well. At least they have failed to capture or kill him yet. He recently teamed up with Victoria who came on the scene as an information gatherer. With her help Vic feels he actually might have some leads, but he and Victoria don't always get along.
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