Criminal Activity

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Criminal Activity

Post by Guest on 21st August 2012, 6:06 pm

HISTORY

Imagine if magic had been discovered during the Renaissance period. How would that change the course of history and time? How would it have changed the world of science, seeing as it had been nipped in the bud by the sorcerers who had all the power, political and military? How would the people in power have changed, now that they could easily crush those without their powers? Most importantly, how would it have changed the lives of the people TODAY?

Fast forward to today. Magic powers all the fun devices we use today, not science. Instead of microchips and satellites, magic has given the privileged telepathy, the ability to escape to virtual realities, the quickest of remedies for ailments, and knowledge at the tip of a finger. This leaves the untalented out of the loop, still in the dark ages of gunpowder and candles. These people, known as the untalented, toil for the privileged. Sickle, pickaxe, and axe are all used to benefit the few who use them to erect massive living spaces for themselves, leaving the rest to live in overcrowded apartments, like livestock.

Few dare to challenge magicians. It was true, the old-age methods of rifles and swords paled deeply in comparison to magic's might to bend all the laws of science. All who had challenged them had fallen to complete ashes It seemed that their powers were unstoppable, and they were to normal humans. Mages had become an entirely new species, the new apex predator, so to speak.

They were wrong.

In a small corner of the world, Science had hidden. Science was nurturing itself on a secluded island, unknown to ANYONE. Technology was growing and it had taken on a more... militaristic tone. Science had become a mission to save the world from Magic. Developing quickly now, in only a few short decades, Science had caught up with Magic. Now, Science would have its revenge.

In a swift motion, the magicians were surprised and devastated quickly, with many centers of their world devastated by plasma-rays, electrically-powered swords, and so much more. Science had to be stopped in the eyes of the magi, and their research had finally come to fruition. Too little, too late.

Now, the world is split in two. In the Americas and Africa, the Magicians live in the way they always have. Use the Humans as pawns and use the resources to power their lavish lifestyles. It is estimated that only one million magi are alive for every thirty million humans. In Europe, Asia, and the Oceanias, the Scientists do the same, though they protest it's for "the good of Humanity". It's true, the pawns in Science territory are better off, but only marginally. The world has been torn in two, with Science ignoring Magic and vice-versa... save in one place.

Saint Pierre and Miquelon, a little city off the coast of Canada, is in a peculiar spot. While it is closest to CANADA and by proximity, part of Magician territory, it is actually FRENCH territory, and therefore, science and magic happen to meet in that little part of the world. It is there that the two sides even acknowledge each other, and even then, they don't like each other. These two factions have divided the already small island off into two parts, and even then, it is impossible to ignore the two. Special task forces have been developed on each side in case the other decides to start something.

It is here that this tale begins.

REGISTRATION

Feel free to choose whichever faction, both will merge at some point. The factions will be led by two of my characters.

MAGIC:
There are MANY magics available for use. The most common are magics that are used for combat are elementally charged, like fire, ice, water, and so on. Metal magic and transmutation are uncommon, but not unheard of, and there are rare magics that comes once or twice every generation. Do be creative with your magic. All magic takes a toll on the user one way or another by using energy otherwise used for walking, running, etc, etc.

SCIENCE:
Like magic, science weapons are all elementally charged in one way or another, but differ in the sense that they do not originate from the body. This allows the user to not expend energy attacking, but must be recharged by a source or refilled. Guns, swords, and other technologies fall under this category. Technologies that do not have an elemental charge are often things like binoculars and scopes, but again, be creative.

Code:

NAME:
NICKNAMES:
GENDER:
AGE:
FACTION (MAGIC OR SCIENCE):
RANK (Private up to Sergeant, Captain reserved for my chars):
HEIGHT:
WEIGHT:
EYE COLOUR:
HAIR COLOUR:
APPEARANCE:

ABILITIES/WEAPON MASTERIES:
KNOWN WEAKNESSES:
KNOWN MEDICAL ISSUES:

SHORT HISTORY:
FAMILY:

ELEMENT WHEEL:

There are two ways elements affect other elements. Either one element dampens the other, making it weaker, or augments the other, making it stronger. Dampening an element is referred to as beating it, while augmenting an element is called supporting it. As a guideline, elements of the same variety augment each other while opposing elements will war, with one winning and one losing.

FIRE BASED ELEMENTS:
Plasma
Laser
Lightning

WATER BASED ELEMENTS:
Ice
Blood
Acid

AIR BASED ELEMENTS:
Smoke
Fog
Steam

NATURE BASED ELEMENTS:
Poison
Metal
Wood

Light and Dark also exist, but are not weak or strong to anything but each other.


Last edited by Artorius on 23rd August 2012, 4:03 pm; edited 1 time in total
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Re: Criminal Activity

Post by Guest on 21st August 2012, 6:53 pm

NAME: Sierra Villanueva
NICKNAMES: The Armory
GENDER: F
AGE: 25
FACTION (MAGIC OR SCIENCE): Science
RANK (Private up to Sergeant, Captain reserved for my chars): Captain
HEIGHT: 5' 10"
WEIGHT: 55 kg
EYE COLOUR: Green (Contacts)
HAIR COLOUR: Brown
APPEARANCE: With sunkissed skin and long, hazel hair, she would be any trinket for a husband. Her eyes are a dim green, and her lips are inordinately large for the size of her face (which is not that large). Sierra is also plentiful where most women would like to be plentiful... On the topic of that face, it never lacks energy, and that's seen in her jittery movements, never waiting to move or even hesitate. Her height is above-average, standing at 5' 10", but what's interesting is her coat.

This signature coat is dark-blue in colour, not unlike an admiral's coat, with golden sequins and rather ornate linings. The back is emblazoned with her coat-of-arms, which depicts a gryphon and a dragon on a crest of purple and black. Guns line her hips, ready for usage when necessary, and inside this coat is every magician's worst nightmare. Weapons aplenty in the coat mean that she is almost never out of offensive capability.



ABILITIES/WEAPON MASTERIES:
Sierra has a very good knowledge of weapons and field-position, able to reposition herself in the best place possible to make an attack. As she has too many weapons to count, this profile really can only profile what weapons she uses, being proficient in all these weapons, though her best weapon is the sword.

Six rapiers, two of each kind, each with different elemental prowess. (Plasma [hilt producing plasma blade], Ice [hilt that produces incredibly sharp, sturdy ice as a blade], Steam [hilt that produces a constant stream of hot steam])
Two longswords, each with different elemental prowess. (Fire [hilt shooting out fire as swung, Poison [regular longsword tipped with poison])
Claymore (Blessed w/ Light, held in strapped holster on back of coat.)
Ten guns, three laser, three ballistic, two explosive, one acid, one ice. (Laser, Metal, Fire, Smoke, Acid, Ice)
Coat (Lined with a whole buttload of protective gears.)

KNOWN WEAKNESSES: Poor defensive strategy, no expertise in weapons aside from Claymore.
KNOWN MEDICAL ISSUES: Often down with a cold, though she'll fight through that.

SHORT HISTORY: All she remembers was that she was orphaned early on in life, separated from a family she would never get to know. However, all the propaganda against magic on the science side of St. Pierre and Miquelon got to her early, and she REALLY wanted to beat up the bad guys. She quickly joined the army to appease herself and her orphanage, where she was privileged because of her intellect.

Her first years were rough. She was treated differently because she was a female in a male-dominated profession. Sierra squashed those sentiments of "superiority of the male gender" by busting the balls of every single male she was a peer of. Trust the files when we say that she busted the balls of literally every male of most squadrons she was a part of. Continued bravery and skill in the battlefield rose her to the rank of Captain of one of the four squads of the Department of Scientific Defenses.
FAMILY: Unknown, Orphaned


Last edited by Artorius on 23rd August 2012, 4:03 pm; edited 4 times in total
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Re: Criminal Activity

Post by Guest on 21st August 2012, 7:31 pm

NAME: Correia Villanueva
NICKNAMES: The Conduit
GENDER: F
AGE: 25
FACTION (MAGIC OR SCIENCE): Magic
RANK (Private up to Sergeant, Captain reserved for my chars): Captain
HEIGHT: 5' 10"
WEIGHT: 56 kg
EYE COLOUR: Hazel
HAIR COLOUR: Brown
APPEARANCE: Correia has a far more subdued look. She's got large, childish, wondering eyes and a messy bunch of long hazel hair. Correia could be described as cute, from the way she blushes, to the way she dresses, to the way she acts, but the most important thing about her is that she is, without a doubt, a captain. The insignia on her armour depicts so.

Correia is one of the few sword players left in the world, with a beautifully crafted heirloom silver broadsword at her side. Her armour is of a strong steel alloy, which protects her from ray-type weapons because of reflection. For a magician of her stature, she is well-versed in many scientific endeavours, believing that knowing the enemy is half the battle, and as such, carries a book with her at all times, updating it when she gets wind of new technology from her spies in the Science half of St. Pierre and Miquelon.



ABILITIES/WEAPON MASTERIES:
Correia transforms in accordance to her requirements of elemental power. She can only stay in this form for so long and must be protected for five minutes before she can transform, but has powerful attacks in each transform, almost always ending in a discharge of elemental fury right before she has to retreat because of her lack of power.

TRANSFORM APPEARANCES

FIRE/LAVA (PURE STRENGTH)


WATER/ICE (FLEXIBILITY/DEFENSE, -STRENGTH)


LIGHTNING (SPEED/STRENGTH, -DEFENSE)


EARTH/NATURE (DEFENSE + STRENGTH, -SPEED)


DARKNESS (MAGIC)


LIGHT (MAGIC)


WIND (SPEED/FLEXIBILITY, -DEFENSE)


She can also throw element balls, but they are not as developed as these transforms are. Her sword is made of silver and is blessed with the darkness element.

KNOWN WEAKNESSES: When she is out of transformation, she is INCREDIBLY VULNERABLE to attack and susceptible to capture. She has FEW MAGICAL ABILITIES outside of her transforms.
KNOWN MEDICAL ISSUES: None.

SHORT HISTORY: She remembers little from her childhood, but she remembered a really cute girl she would ALWAYS play with. They were inseparable, apparently, from each other's side. Correia was a shy girl; being an only child sort of made that worse. She wanted to go out and have fun with the other kids, but NOOOO, they're RIFF RAFF, they can't use magic. Pah, that didn't matter to her. When she heard about science, she scoffed, though. How could science be better than magic?

At the behest of her family, Correia joined the army, where she excelled at what they called "the art of the Glass Cannon". She was a special-ops officer at first, dominating the opposition scientist fools with her transformation powers. Before long, they asked her to head a special-ops operation, and while she felt like she couldn't do it, she accepted and led the operation force to a complete success. This sort of leadership gave Correia the opportunity to head an entire squadron.

FAMILY: Mother - Priscilla Villanueva
Father: Coracon Villanueva


Last edited by Artorius on 23rd August 2012, 4:03 pm; edited 4 times in total
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Re: Criminal Activity

Post by Tanuki of Sweets on 21st August 2012, 7:41 pm

NAME:Ayame Chinatsu
NICKNAMES:Katsuye
FACTION (MAGIC OR SCIENCE):Magic
RANK (Private up to Sergeant, Captain reserved for my chars):N/A
HEIGHT:4' 5''
WEIGHT:55.5 lb(shes underweight)
EYE COLOUR:green
HAIR COLOUR:Silver
APPEARANCE:
if image no apear heres the image link
http://images1.wikia.nocookie.net/__cb20101014122911/goldensun/images/3/31/Stella.png
AGE:14
GENDER:F

ABILITIES/WEAPON MASTERIES:Claws(is good bot not uber good,The claws element is lightning),Blood throwing knives(does 2-5 damage,useing her own blood or the blood of those who died around her,she can throw 3 knives in every 30 seconds,how ever she can't use the knives when she has blood on her or her hands for every 3 knives she loses 1.5 oz. of blood if useing her blood)
KNOWN WEAKNESSES:some poisons based attacks
KNOWN MEDICAL ISSUES:every 2 weeks i'll bleed out of my fingers

HISTORY:Was an orphan from ages 7 to 14 Ayame Chinatsu is still an orphan but she knows how to defend herself and live on her own. Ayame Chinatsu is forever looking for the one that killed her parents. She has NO memory of where or how they died she just got up one day and they were at the foot of her bed dead. Her parents were the only people who accepted her for whom she was and not call her a freak because she likes to walk bear footed. Someone to take her in as their own ken. Before her parents died she found out she could you blood magic when an old school friend cut Ayame Chinatsu hand and Ayame Chinatsu flicked her hand like she was throwing a knife. At first she didn't know that was going to happen but then she realized she was using blood magic.
FAMILY:both parents were murderd by the science faction when she was 7 years old she has no brothers or sisters due to her parents being killed.


Last edited by RemyMouse on 23rd August 2012, 3:44 pm; edited 6 times in total

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Re: Criminal Activity

Post by spectral on 21st August 2012, 8:17 pm

NAME: Ravenna Verrecchia
NICKNAMES:
GENDER: Female
AGE: 20
FACTION (MAGIC OR SCIENCE): magic
RANK (Private up to Sergeant, Captain reserved for my chars): N/A
HEIGHT: 5’6
WEIGHT:130
EYE COLOUR: grey
HAIR COLOUR: black
APPEARANCE:
or
https://illiweb.com/fa/pbucket.gif

ABILITIES/WEAPON MASTERIES: She can use a wooden staff (Like a broom or mop) to defend herself only.
KNOWN WEAKNESSES: None currently
KNOWN MEDICAL ISSUES: none

SHORT HISTORY: Ravenna is a regular human in the magic area. She grew up with her regular mother. She is told that her father is dead. She grew up in the servantitude of the Villanueva family and is now Correia’s personal servant. She has been plagued by hearing voices in her head, but never told anyone after her mother told her not to as a young child
FAMILY: Mother Lorraine Verrecchia

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Re: Criminal Activity

Post by Guest on 22nd August 2012, 12:33 pm

NAME: Katana Shiffer
NICKNAMES: Kat
GENDER: Female
AGE: 24
FACTION (MAGIC OR SCIENCE): Science
RANK (Private up to Sergeant, Captain reserved for my chars): officer-in-training
HEIGHT: 5"6'
WEIGHT: 125 lbs.
EYE COLOUR: light blue
HAIR COLOUR: Black/blue
APPEARANCE: http://ninjatic.deviantart.com/gallery/?offset=72#/d21nrrp
Her suit is made out of kelvar (bulletproof and resistant to high temperatures) .

ABILITIES/WEAPON MASTERIES: Katana uses dual Handgun blades (will be displayed at the end of this character sheet although not exact replica's i will justifie these tweaks), the ammo and blade of her right hand gun are : ammo: Plasma, Blade: black lazer. Left hand gun: Ammo: Acid capsules which burt on impact, Blade: lightning. The plasma ammo pierces and burns, the lazer blade cuts through almost anything, the acid ammo burn and degrades anything it touches and the lightning blade stuns and numbs as well as being able so slice.

Katana also has another weapons, her other main weapon is her big and unique two handed and two bladed sword (the swords appearence is in the pic of my character) on side of the sword is blessed with light and the other side (blade) is cursed with darkness, Katana likes refering to this sword as her ying yang weapon. It is also made of a material which makes it strangely light but sturdy, allowing her to weild it with ease.

She than has grenades, no need to explain in detail, heres what she has : Steam (caution, hot!) she has smoke (duh) she has metal shard grenade (exploads, shooting out a bunch of sharp and shiny dangerous things) and lava (ouch)

KNOWN WEAKNESSES: her medical issue can come up at any time causing her to cough without restraint, but it does happen very rarely.
KNOWN MEDICAL ISSUES: She some times can cough up blood, born with it.

SHORT HISTORY: Do not feel like comming up with this right now so ill say : she had a nice little normal life with her parents until some power drunk magi ruined it all killing he parents and doing things to her that no one should ever have to experience, she that swore that she would destroy every last magi, so she joined science.
FAMILY: None

Twin Gunblades: https://illiweb.com/fa/pbucket.gif
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Re: Criminal Activity

Post by Guest on 22nd August 2012, 10:42 pm

NAME: Aliah Kloot
NICKNAMES:none
GENDER: Female
AGE: 22
FACTION (MAGIC OR SCIENCE): magic
RANK (Private up to Sergeant, Captain reserved for my chars): Sergeant
HEIGHT: 5’10
WEIGHT:143
EYE COLOUR: teal blue
HAIR COLOUR: silver
APPEARANCE: http://safebooru.org/index.php?page=post&s=view&id=888990

ABILITIES/WEAPON MASTERIES: Assassin weapons Fists, Metal Cestus, Hidden Blade, Poison Blade, Swords, Spears, Short blade, Throwing knives, Improvised weapons. She has two main elements, ice and poison. The fists are just her normal hands but the Metal Castus, Hidden Blades, Spears and throwing knives are all Ice. Her blades, swords,and short blades are all coated in poison. She carries vials of her nerve destroying poison everywhere she goes. Any improvised weapons she makes she coats in the poison to make it more toxic.
KNOWN WEAKNESSES: None she knows of
KNOWN MEDICAL ISSUES: none

SHORT HISTORY: Aliah's comes from a long line of assassins. She has been training from the time she was born basically. She is the middle of three siblings. She has a younger brother and an older brother as well. Her parents are still alive though they arent in her life very much because they are usually away on "bussiness". Her parents taught her older brother, he taught her and she taught her youngest brother. It is how the family has always worked. When she finished teaching her brother she left to start on missions of her own.


Last edited by ajwitt195 on 23rd August 2012, 3:31 pm; edited 1 time in total
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Re: Criminal Activity

Post by Guest on 23rd August 2012, 2:58 pm

NAME: Atios
NICKNAMES: Atios :P
GENDER: Male
AGE: 22
FACTION (MAGIC OR SCIENCE): Magic
RANK (Private up to Sergeant, Captain reserved for my chars): Corporal
HEIGHT:5’’1 1
WEIGHT: 150
EYE COLOUR: Purple
HAIR COLOUR: Black
APPEARANCE:

And in soul mode


ABILITIES/WEAPON MASTERIES: As you see in the picture, uses a big sword that he can conjure using matter, (Think about FMA) That ability using nature magic. He also has a second ability which is to separate his soul from his body using air magic. This spell last for about 5 mins and can move and scout while in this form. Others can see him though
KNOWN WEAKNESSES: After going in soul mode, his really tired and can barely move for about 10-15 mins
KNOWN MEDICAL ISSUES: None

SHORT HISTORY: Atios pretty much had the standard youth… for a magi. He wen to school, had parents that loved him, and all this stuff. He has a sister named Anastasia thats now 17 years old and that still lives with their parents
FAMILY:Anastasia, his sister, Amelia, his mother and Patrick, his father
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Re: Criminal Activity

Post by Guest on 24th August 2012, 1:10 am

NAME: Rina Fhang
NICKNAMES: Sly
GENDER: F
AGE: 19
FACTION (MAGIC OR SCIENCE): Magic
RANK (Private up to Sergeant, Captain reserved for my chars): N/A
HEIGHT: 5'9''
WEIGHT: 130 lbs.
EYE COLOUR: Bright Green.
HAIR COLOUR: Black
APPEARANCE: https://illiweb.com/fa/pbucket.gif

ABILITIES/WEAPON MASTERIES: She is an Animal Shapeshifter, one of the rarer forms of magic. The shapeshift can be partial or complete. She uses her natural weapons, such as claws and fangs, to fight. But is proficient with a bow and the butterfly sword and could fight with them if the need ever arises. She can also produce any animal call without shifting.

KNOWN WEAKNESSES: She passes out/falls asleep for a time equivalent to her shapeshift. So the stronger or more complete the shapeshift, the longer she falls asleep afterwards. Small shifts, such as making her canines sharp have no effect.
KNOWN MEDICAL ISSUES: Blind in her right eye. (Not a weakness due to the fact that she trained herself to accomidate for it.)

SHORT HISTORY: She was abandoned at birth in the woods, where she was found by a Vixen. The fox took her and raised her as one of the kits. She learned to shapeshift at an early age, as she ran around with her "brothers" and "sisters" When she turned six, she left the forest, returning to populated areas. And It was then she started utilizing her skills to become an extremely proficient thief and spy. Her endevers did not go unheard of, and she quickly became a top spy for the Magi.
FAMILY: None/Abandoned (Unless you count the foxes that raised her.)
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Re: Criminal Activity

Post by Guest on 25th August 2012, 2:42 pm

NAME: Siegfried Van'Cleef
NICKNAMES: Sieg or Vaan
GENDER: male
AGE: 25
FACTION (MAGIC OR SCIENCE): Science
RANK (Private up to Sergeant, Captain reserved for my chars): Enrolling private
HEIGHT:6 foot tall
WEIGHT: 352 lbs
EYE COLOUR: Red eye and one cyborg eye under eyepatch
HAIR COLOUR: purple
APPEARANCE: http://ninjatic.deviantart.com/gallery/?offset=24#/d37fwxh

ABILITIES/WEAPON MASTERIES: Sieg is a cyborg, firstly he has under his eyepatch a mechanicle eye which shoots lazers and can zoom in and out, he can also lock onto targets with his eye, although to do so he must keep his other eye closed. He has thrusters in his feet, two under his feet and one in the back of his heels. He aslo has thrusters in his shoulderplates that come out in an angle. In one arm he has a static field which has a diameter of 20 feet, its basically a big electric field that you to do want to touch and its high enough that any normal jump couldnt pass over. Although this Can also be dangerous for Sieg he is not immune to the electricity but he can fly over it with his thrusters avoiding getting hit by it . In his other arm [left arm] he has a combination of a gattling gun and a cannon, the middle is the cannon and spinning around the middle is the gattling gun, the cannon is ice powered and has a radius of 7 feet all around the impact point it takes 5 seconds to charge and freezes anything within the radius. The gattling gun shells are metal cursed with darkness.

He finally has his primary weapon, it is a sword which instead of having sharp ends is a chain saw, chain which he can activate and when he does blue flames rotate at the same time as the chain. Its a pretty big sword that people would normally use as a two handed but its like a B*stard sword for him. He weilds it in his right hand.
KNOWN WEAKNESSES: Magnets...
KNOWN MEDICAL ISSUES: he is a cyborg.

SHORT HISTORY: Sieg was an only child in a rich family, he always got what he want and what he wanted where pices of scrap metal for his engineering, and tools, naturally. He had a lab to himself, where his father would help him out and teach him things due to him being a great scientist and inventor. One day Sieg tried something how of his league and the experiment ended in disaster, it exploded almost killing sieg and rendering his body useless. His father discovered his son like this and quickly started giving sieg a new and mechanicle body, creating what he is now, a cyborg. Since then Sieg has been experimenting on himself and has made himself quite the war machine and he has decided to join the army...
FAMILY: Charles Van'Cleef, Monika Alditore: his father and mother

Sieg's sword: http://img1.ak.crunchyroll.com/i/spire3/09012008/e/c/9/b/ec9b5281657310_full.jpg
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Re: Criminal Activity

Post by Guest on 30th August 2012, 9:54 pm

NAME: Maqsitat (pronounced: mox-see-dat)
NICKNAMES: Moxie or Moxie Man, Big Foot
GENDER: Male
AGE: 20
FACTION: Magic
RANK: N/A
HEIGHT: 5' 7"
WEIGHT: 168lbs
EYE COLOUR: Brown
HAIR COLOUR: Black
APPEARANCE:
Face
Normal Outfit
http://dl.dropbox.com/u/37107901/RP/mi'kmaq.JPG = Warrior Outfit

ABILITIES/WEAPON MASTERIES: Expert archer with wooden bow and arrow. Proficient with rifle and handgun but prefers his bow. Capable with throwing weapons such as tomahawks, balanced knives, short javelins, etc. Hunting, skinning, tanning, and cooking. Understands sailing canoes, small boats, and has general knowledge of larger vessels. Very capable woodsman and survivor of tough conditions.
Wood/Earth magic which allows him to grow jagged thorns on his arrows, move vines and (with more effort) roots like living snakes as long as he is touching them, and slip inside of trees. Earth-wise he can burrow into the soil magically or his skin takes on stone-like strength when he is on solid rock. He feels he has some ability with metal, but has not figured it out yet.
Languages - Algonquian (Native), French, English.

KNOWN WEAKNESSES: If he is electrocuted it severs his earth attunement at least for an hour up to a whole day depending on the severity of the shock. If he is lifted off the ground he feels queasy and even physically weakened.
He does not do well when faced with fire as a weapon unless he is on solid rock.

KNOWN MEDICAL ISSUES: None

SHORT HISTORY: Maqsitat was born on the island of Pigtogeoag (Prince Edward Island) south of Saint Pierre and Miquelon. He lived on his reserve for a long time, yet he always wanted to journey out. He would travel all four directions, wherever the wind would take him, going further and further out when hunting or scouting. He has mixed feelings for the white people, having some French family, but knowing of the past aggression of the English despite the modern generation lost in forgetfulness. He announced his leaving to his family and sailed for Miquelon in hopes to find his purpose. He feels whatever his aims, he is determined to bring pride to his family and to his people.
He has been in Miquelon for little more than a week and is not pleased with the smug, demeaning attitude of the magic users. He is however, greatly distracted by their focus on arts and music. He is also trying to evaluate the conflict between the Magic and Science factions. Everything is a bit new to him despite being told of the outside world.

FAMILY: Father, mother, three brothers, two sisters, and so on.
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Re: Criminal Activity

Post by Guest on 31st August 2012, 1:38 pm

NAME: Kada Santarious
NICKNAMES: Kay
GENDER: Female
AGE: 22
FACTION (MAGIC OR SCIENCE): Science
RANK (Private up to Sergeant, Captain reserved for my chars): N/A
HEIGHT: 5’9’’
WEIGHT: 135 lbs.
EYE COLOUR: Light Brown
HAIR COLOUR: Dirty Blonde
APPEARANCE: http://anime.desktopnexus.com/get/321302?t=ilcedg55snm1fks248uf6uuh12504033d079065

ABILITIES/WEAPON MASTERIES: Owns a guitar that is scientifically engineered to emit different pitches and sounds that can accomplish anything from breaking glass to causing migraines. The guitar is made from an incredibly strong alloy, so she can use it as a defense mechanism as well. Works generally like a normal guitar, and she carries a portable amp/backpack around at all times.
KNOWN WEAKNESSES: Her strings tend to break often.
KNOWN MEDICAL ISSUES: She smokes. Very infrequently, but she does have the rare coughing fit.

SHORT HISTORY: Kada has lived in the science faction her entire life. Her father is a research scientist and is frequently shut up in the lab, but she always enjoyed the time he was home. She heard a lot about the war from him, and wanted to do her part to help. Since she had a passion for music and science, she created her guitar with the help of her father, allowing her to do her part in the war against magic. She joined the army soon after as a sort of mercenary, reporting for duty only when she was summoned or needed.
FAMILY: Just her father, her mother died shortly before she turned one. No siblings.
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Re: Criminal Activity

Post by Guest on 31st August 2012, 8:15 pm

NAME: VWK-4500
NICKNAMES: Vicky
GENDER: Female robot
AGE: 1 but looks like shes in her 20s
FACTION (MAGIC OR SCIENCE): Science
RANK (Private up to Sergeant, Captain reserved for my chars): Robot
HEIGHT: 5’7’
WEIGHT: 2000 lbs
EYE COLOUR: Blue
HAIR COLOUR: Purple
APPEARANCE: http://safebooru.org/index.php?page=post&s=view&id=829717

ABILITIES/WEAPON MASTERIES: She is a robot. She had weapons built into her body.
also: (2) Acid Grenades out of the arms
(2) Napalm shooters out of the arms
(4) Machine Guns fired out of the torso (and breasts ;D)
(1) Heavy-Artillery Gun [Has MULTIPLE charges, Fire, Ice, Lightning, Shrapnel] on one shoulder
(1) Large Flame Thrower on the other shoulder
(2) Laser Blades out of the arms
(1) six-hole rocket launcher out of her head
(2) chains with barbed tips (she kicks out and the chains come out of her feet)
(2) Laser Cannons out of her palms
KNOWN WEAKNESSES: n/a
KNOWN MEDICAL ISSUES: She can sometimes break down and need repairs she cant don on her own.

SHORT HISTORY: Sierra created her in her lab one day. She is said to be one of her best. She is completely intelligent on her own. She's fully functional and able to change her oil and stuff but responds will to instructions. She has her own personality and can be quite sarcastic.
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Re: Criminal Activity

Post by Guest on 31st August 2012, 9:30 pm

NAME: Camille Benfeito
NICKNAMES: Ghost
GENDER: Female
AGE: 20
FACTION (MAGIC OR SCIENCE): Magi-Hunters
RANK (Private up to Sergeant, Captain reserved for my chars): General
HEIGHT: 6' 4"
WEIGHT: 68 kg (with armour)
EYE COLOUR: Blue
HAIR COLOUR: White
APPEARANCE: Camille is cold, with a calculated and cranky demeanour. This reflects in her eyes and her appearance, with icy white hair and blue eyes. She is a tall, lanky woman with a trademark deadly gaze and a frigid complexion. She has a harsh way of sauntering about, what with her noble attitude and her holier-than-thou thought patterns.

She dresses like an assassin, because she plays the part. Unlike most Magi-Hunters, she wears no armour to protect her because she simply doesn't let herself get hit. Instead, she wears a beautiful black silk dress allowing her to perform the most dextrous of moves, and has weapons abound on her person. The one weapon that she has in plain sight is a large battle hammer with multiple capacities.



ABILITIES/WEAPON MASTERIES:
-Cloaking Device (Invisibility, not intangibility)
-Magnetic Gloves (APPLIES TO ALL METALS)
-Super Strength
-Metal Manipulation
-Weapon Mastery
-Electric Channeling
?????
KNOWN WEAKNESSES: ?????
KNOWN MEDICAL ISSUES: ?????

SHORT HISTORY: ?????
FAMILY: ?????


Last edited by The Book of Tebow on 6th October 2012, 6:33 pm; edited 3 times in total
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Re: Criminal Activity

Post by Ink on 31st August 2012, 10:45 pm

NAME: Cross Hatchet
NICKNAMES: Goldrush
GENDER: Male
AGE: 20's
FACTION (MAGIC OR SCIENCE): Science
RANK (Private up to Sergeant, Captain reserved for my chars): Corporal
HEIGHT: 6'4"
WEIGHT: 200+
EYE COLOUR: Blue
HAIR COLOUR: Blonde
APPEARANCE:

ABILITIES/WEAPON MASTERIES: Cyborg Anatomy. Body comprised entirely of a unique, flexible metallic alloy. This alloy can be manipulated into the form of melee weapons and can stretch to great lengths at the will of the one bound to it. The density of this metal can be manipulated, allowing more rigid form to be given to the user.
KNOWN WEAKNESSES: Electro-Magnetism, Magnetism in General, Hesitant
KNOWN MEDICAL ISSUES: Formerly had an extremely weak immune system and brittle bones.

SHORT HISTORY: ??? (He has history but it'll only ever be loosely references so the question of which science character is a traitor is open)
FAMILY: Unknown

NAME: Cindy Blake
NICKNAMES: Ash
GENDER: Female
AGE: 20's
FACTION (MAGIC OR SCIENCE): Science
RANK (Private up to Sergeant, Captain reserved for my chars): Sergeant
HEIGHT: 6'0"
WEIGHT: 124lbs
EYE COLOUR: Brown
HAIR COLOUR: Red
APPEARANCE:

ABILITIES/WEAPON MASTERIES: Cindy is skilled at the use of rapiers as weapons, thus she excels at swordplay. While she can very well use most any other form of blade, her preference is to rapiers.
KNOWN WEAKNESSES: Presumably it's been noted that she cannot swim. She also tends to take others too lightly at times.
KNOWN MEDICAL ISSUES: None apparently known

SHORT HISTORY: (Same as Cross)
FAMILY: All Deceased

NAME: Ivy
NICKNAMES: N/A
GENDER: Female
AGE: 20's
FACTION (MAGIC OR SCIENCE): Magic
RANK (Private up to Sergeant, Captain reserved for my chars): Private
HEIGHT: 5'10"
WEIGHT: 117lbs
EYE COLOUR: Green
HAIR COLOUR: Blonde
APPEARANCE:

ABILITIES/WEAPON MASTERIES: Ivy is a skilled user of Nature and Earth Magics
KNOWN WEAKNESSES: A crippling fear of heights (barring being in trees) and an even more paralyzing fear (and legitimate weakness) to fire. Being out of practice, the more strenuous feats using her magic take much more of her energy. Thus she tires easily when in use of magic as she is generally rather weak.
KNOWN MEDICAL ISSUES: Overall average though particularly lacking in Stamina

SHORT HISTORY: A flower shop owner whose magic kept everything in shape. A peculiar incident, however, wound up sticking her in the form of a Nature elemental, thus increasing her natural abilities ever so slightly and giving her access to a whole new kind of magic. Unfortunately, this kind of power came with its consequences. During a raid, she was kidnapped for experimentation.
FAMILY: A grandfather who lived with her in the flower shop until her kidnapping to be experimented on.

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Re: Criminal Activity

Post by Guest on 1st September 2012, 11:43 pm

NAME: Treowe Vespasien
NICKNAMES: Treos (Trey-os or Tree-ohs)
GENDER: Male
AGE: 15
FACTION: Magic
RANK: N/A
HEIGHT: 5' 5
WEIGHT: 98lbs
EYES: Blue, slitted pupils.
HAIR COLOUR: Black with blue tips

APPEARANCE:

ABILITIES/WEAPON MASTERIES: Treowe has a deep, mystical connection with water. He can draw the water out of the air and from the surrounding area to swirl about him protectively or lift him to float around. He can also infuse it with energy to make it glow and force other magics away from him. He is still just a novice in his own magic, not having the right frame of mind to approach it properly. He has accessed his magic in his dreams and caused strange phenomena to wake up to, like waking up in a frozen castle all around his bed.
His family has done many things to enhance themselves magically including his great grandfather infused his heir with a bit of his own feline shape shifter magic, causing his decedents to have cat ears and tails, sometimes paws and claws. They have enhanced speed, acute hearing, balance from their tails, and an unnaturally good sense of direction. Treowe himself has cat eyes as well allowing him to see sharply even in low light.
KNOWN WEAKNESSES: Being a guy under 100lbs is a weakness in itself. Loud noises can hurt his sensitive ears. Anxiety and fears. Lack of training in battle or offensive magic. Fire can cut through his defenses.
KNOWN MEDICAL ISSUES: Panic attacks under duress.

SHORT HISTORY: Treowe goes to a private school and has a famed magic instructor. He was born in the lap of luxury since his father is the renowned Lieutenant, Duke Marius Vespasien. Despite this advantage, he finds the hand of his father too heavy and his mother is distant so he feels out of place. His insecurities keep him from being adequate with his magic, much to the disappointment of his father who wants him to follow in his footsteps as a ruthless counterstrike agent against the science faction. Treowe dreams of the past when his parents cared about him, and before he knew anything about the war.

FAMILY: Father - Marius, Mother - Sabina. No brothers or sisters. His father's parents are dead, and his mother's parents rarely visit. His extended family members are only seen by him in polite and frigid meetings so he does not know them or most of their names.
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Re: Criminal Activity

Post by Guest on 4th September 2012, 1:24 am

NAME: Garm Viggo
NICKNAMES: Scrappy, Dragon, Spitfire
GENDER: Male
AGE: 31
FACTION: SCIENCE
RANK: Sergeant
HEIGHT: 5' 11"
WEIGHT: 213
EYE COLOUR: Pale green
HAIR COLOUR: Dark rust red
APPEARANCE: Garm’s mouth is strange even at first glance. His lips are tough and rubbery, his teeth are bronze-colored and are spaced a little wider than normal, and his gums are dark brownish-red instead of pink. His throat/sinuses also have altered anatomy and he has an unnatural cavity in his chest to store elements. He has short hair that tends to go off in different directions wildly. His stern face has scruffy marks of facial hair. His forehead tends to wrinkle when he is aggravated. His eyebrows have patches missing, but they are pretty bushy otherwise. He has scars about his arms from brawling as well as ones from metal working to design parts for his inventions.

ABILITIES/WEAPON MASTERIES:
Garm is a rough and tumble brawler, able to take more damage than most people would be willing to receive. He can over-power, lock down, and throw anyone he gets his hands on including people larger than himself when he builds up enough momentum.

Garm's insides were reconstructed by his own design.
Breathing Dragon: Garm can effectively swallow different elements by breathing in deeply to form a powerful vacuum. He then can pressurize, repurpose, and redirect the captured element or even hold it for a limited time in his body.

+Fire: Garm’s favorite element to work with. He can withstand temperatures up to 930°C, but the closer the fire is to this temperature the less time he could hold it. He can pressurize fire well so he can capture a large amount of it, and thus make a more powerful blast the more he collects. He can sneeze fire in a shorter but more concentrated burst, and it tends to push him off of his feet, but it is definitely a problem for his foes.

+Water: Garm does not like to use water often. It weighs him down and the powerful spray can make his gums sore. He can use a small amount to release an effective mist cover though. He can hold a chest-sized barrel of water without much trouble. The main advantage of water is that he can hold water as long as he likes so long as it is not punched out of him and he’s still conscious.

+Wind: Since air is everywhere it is the most often used element for Garm, but his ability to pressurize air is lacking. He usually works better with a real pressure difference so sometimes being around storms can help. He can also make a quick and powerful sneeze to launch himself into the air or away from attacks. He can hold pressurized air for about an hour without any difficulty. 5 hours and the air escapes on its own and hurts his sinuses.

+Earth: Garm cannot chew stone or anything so he cannot effectively reduce any large stone formations, however he can suck up sand or dirt easily. He can also swallow rocks/metals smaller than his own fist and launch them like bullets. He does not like having to clear his mouth out after each use though, and it obviously weighs him down even more than water does. He can hold around 10 gallons of sand easily. The stones though, probably only about 20 of the largest size of rock he can swallow. Time: About 12 hours for sand/dirt, and about 2 hours for that many stones.

+Lightning: Garm’s teeth attract electric current so if lightning is fired at him it is absorbed through his teeth and travels down the lining of his throat. Lightning is not an element he can hold well for long, however he can gather a true lightning bolt’s worth. He usually has to let it loose either moments after he catches it or at most five minutes after swallowing it.

-Ice: Garm cannot work with ice at all. His mouth/throat hurts intensely if anything more than ice-cubes from a drink are swallowed naturally to go to his stomach. He hates ice-cream.

Darkness, light, life, death, spirit, etc. are intangible and therefore not elements he can take in. However, the vacuum he forms can knock some energy blasts off-course or even disrupt it should it be solid somehow.

KNOWN WEAKNESSES: As mentioned above, ice and cold. Sickness or interruption of his respiratory system.
KNOWN MEDICAL ISSUES: His nerves hurt constantly from the reconstruction, but between drinking and brawling he has deadened it some.

SHORT HISTORY: Garm was a young, upstart inventor who brilliantly aided in the design and improvement of pressure systems, aqueducts, boilers, and so on. One day though, during a Magi Raid, he was attacked and grievously injured with both his lungs collapsed. It took him years to recover, and during that time he designed a new internal system to replace the damaged organs, especially his lungs. He removed all his teeth and replaced them with an alloy, coated his lips, gums, and throat constantly with a strange concoction until they could withstand high temperatures, and so on. He also worked out non-stop to improve his recovery and to become strong enough to withstand any Magi Raid they could throw at him again. He quickly joined the military when he was ready and still invents/designs pressure systems, but he is aimed for revenge and constantly signs up for any strikes against the Mystics of Miquelon.
Just to note, Garm is the sole inventor of pepper spray.

FAMILY: A mother, father, two brothers, grandparents, and even a great-granny named Leila.
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Re: Criminal Activity

Post by Guest on 6th September 2012, 5:01 am

NAME: Alyxandrea Iblis

NICKNAMES: Alyx

GENDER: Female

AGE: 26

FACTION (MAGIC OR SCIENCE): Science

RANK (Private up to Sergeant, Captain reserved for my chars): N/A

HEIGHT: 5'4

WEIGHT: 112

EYE COLOUR: An oddly, bright orange/yellow color.

HAIR COLOUR: Black

APPEARANCE: She usually keeps her hair up in a messy pony tail. Being so small she is generally not seen as a threat. She is also able to--much like a cat--squeeze into any space that her head can, dislocating her shoulders as needed.The reason behind her eye color is because they are actually computerized. Constantly taking in data, and analyzing it to its fullest. That being said she doesn't see like a normal person. She is very clever however, and manages to pass it off as a magical birth defect, and claims to be color blind. She sees fairly well in the day, and exceptional at night. She is missing her left ring finger, cut from the base. She claims it was a freak accident when she was real young, and doesn't remember.

ABILITIES/WEAPON MASTERIES:

She is a master of the martial arts.
The reason for her finger being missing is because she actually has a hidden blade inside her arm. It rests between the two bones, sliding out with ease. Due to the muscle and skin it has to go through she has a unique healing ability. The small wound that the blade creates is almost healed instantly, and while she does heal from other wounds quite well, the bigger the wound the harder it is for her to heal
She also usually has a gun strapped to her thigh when she is willing to show that she is a threat. The bullets each have a small chamber inside that once make contact with their intended target break apart to spill acid onto the already bad wound.


KNOWN WEAKNESSES: Her little brother
KNOWN MEDICAL ISSUES: Sometimes her wrist hurts with sever pain, depending on how frequently she uses her blade.

SHORT HISTORY:
She was a part of normal family, mother, father, and brother. At the age of 14 she woke to find a note from her parents saying that the couldn't care for her and her brother any longer, and had left. Her brother being 10 at the time, was distraught, and she had to step into the role of mother as well as sister. She began training in self defense, and got a full time job by the age of 15.

She volunteered for the several upgrades to her person. She now spends most of her time slipping in and out of enemy lines, acting as a spy when needed.

FAMILY: Mother, Father unknown. Little brother Scout.
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Re: Criminal Activity

Post by Eliza on 12th September 2012, 11:50 am

Just reserving a spot. Will fill out when I get the chance.

NAME: Rhea Maybelene
NICKNAMES: N/A
GENDER: Female
AGE: 19
FACTION: Science
RANK : N/A
HEIGHT: 5ft 9in
WEIGHT: 120lbs
EYE COLOUR: Red
HAIR COLOUR: Blonde
APPEARANCE:
http://img809.imageshack.us/img809/2269/imagehxur.jpg

ABILITIES/WEAPON MASTERIES: Very proficient with her blade. It's scabbard is lined with hallucinogenic poison, so the blade often has the poison on it whenever it's drawn. Rhea also has a machine fixed to her back that allows her to manipulate several chains fitted with smaller blades at the end of each. The chains are hidden under Rhea's cloak, wrapped around her torso. Sometimes, Rhea dips the smaller blades into a vial of the same poison, but more often than not, she's too lazy to do it.
KNOWN WEAKNESSES: Can't stand loud noises
KNOWN MEDICAL ISSUES: N/A

SHORT HISTORY: Rhea always had an affinity for fighting since she was young. She always wrestled with her older brother and got into fights with other children. She had no problem beating up other kids her age. Because of her aggressive attitude and her fighting prowess, she was often feared, and often sent home to her parents. When Rhea's brother left home to pursuit his goals, he left Rhea his personal blade. Feeling a sense of obligation, Rhea taught herself how to use the blade. She eventually ran into an inventor who she grew fond of. Soon, Rhea allowed herself to be used as a "final test subject" for the inventor's creations. The chain controlling machine being the most successful.
FAMILY:
Mother: Iglesia
Father: Revald
Brother: Zachary

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Avatar, Userbar/user rank made courtesy of Leah7! You're the best!
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Anime/Video game Claims: Amaterasu from Feudal Era. Vash the Stampede from Trigun. Million Knives from Trigun. Itachi Uchiha from Naruto Shippuden. Rozalin from Disgaea 2. Prometheus from Megaman ZX Advent. Emory Amden from Force User Role Play. Madame Red from Kuroshitsuji. Blues (Proto Man) from Mega Man series Excalibur from Soul Eater.


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Re: Criminal Activity

Post by Guest on 11th October 2012, 11:13 pm

Let me know if this is approved or if I need to change anything please. :3

NAME: Christabella Fontaine

NICKNAMES: Belle

GENDER: F

AGE: 18

FACTION (MAGIC OR SCIENCE): Magic

RANK (Private up to Sergeant, Captain reserved for my chars): N/A

HEIGHT: 5'2"

WEIGHT: 132

EYE COLOUR: Green

HAIR COLOUR: Red

APPEARANCE: Thin, her hair is long, reaching her butt. She keeps tied back in a braid so it doesn't get in her way. She looks younger than she really is, and she's small so she can fit into tight places where others can't. She always wears clothes that won't hinder her movements: usually boots, short shorts, and tank tops. She wears a golden heart-shaped pendant on a gold chain with a small ruby in the center of it - a gift from her fiancee, and the only thing she has left of her family.

ABILITIES/WEAPON MASTERIES: Belle has the ability to cast magic of the Light type. She's a healer and a protector. She can heal minor wounds and mend broken bones, as well as bring up shields to protect her, or someone of her choosing from being injured or killed. These come straight from her energy, and depending on how long and how strong she forces it, she could ultimately pass out from lack of energy.

KNOWN WEAKNESSES: The people she loves - friends, family, and her fiancee Morgan; any child

KNOWN MEDICAL ISSUES: N/A

SHORT HISTORY: Belle lived in a small house with her father, her little sister, and her fiancee. Her mother had passed away some time ago from illness. They lived peacefully until a group of scientists invaded their town. Mayhem ensued as magicians fought the scientists and the scientists fought to capture magicians for experimentation. Belle ended up being separated from her family, captured by the scientists, but along the way back to wherever her captors were taking her, she escaped. When she returned to her town, there was nothing and nobody left. Feeling helpless and forlorn, she moved on, with one intention: to find her family and save them.

FAMILY: Father: Jonathan Fontaine (43) Sister: Abagail Fontaine (12), Fiancee: Morgan Walsh (20)
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Re: Criminal Activity

Post by Tanuki of Sweets on 13th October 2012, 6:47 pm

Still filling out tell me what you want me to change ok

NAME:Minato arisato
NICKNAMES:doesn't have one
GENDER: male
AGE:16
FACTION (MAGIC OR SCIENCE): science
RANK (Private up to Sergeant, Captain reserved for my chars):recruit
HEIGHT:5' 4''
WEIGHT:90 lb
EYE COLOUR:blue
HAIR COLOUR:blue
APPEARANCE:
appearance Face: https://i.servimg.com/u/f36/17/76/05/33/arisat10.jpg
Appearance Full body: https://i.servimg.com/u/f36/17/76/05/33/arisat11.jpg
perona apperance: https://i.servimg.com/u/f36/17/76/05/33/orpheu10.jpg
ABILITIES/WEAPON MASTERIES:Can use a katana any way but can't swing relativly fast, and can summon a persona
persona abilites
Code:
Inherit  |  Resists  |  Block  |  Absorbs  |  Reflects    |    Weak
Fire    |  -        |    -      |    -    |      -    |      Electricity, Dark
Bash - 7% HP - Inflicts a small amount of Strike damage on one enemy.
Agi - 3 SP - Inflicts a small amount of Fire damage on one enemy.
Tarunda - 6 SP - Decreases an enemy's Attack for 3 turns.
- means nothing EX: Resists - means it has no resistents which effects the owner

KNOWN WEAKNESSES: Electricity , dark
KNOWN MEDICAL ISSUES:None

SHORT HISTORY:Minato Arisato was a transfer student. when he got to the town his school was in it was late at night, there were what seemed like coffens all over the place but Minato Arisato didn't care he just kep walking with his hands in his pockets and listening to his music. at his dorm he was greeted with a gun in his face he he did nothing but look at the one who was pointing the gun, he's not much of a talker in fact he never talks he only speaks if some one has a question or something that they need his reply. About a week after starting school he was atatcked by some form of perpatrater one of his classmates was on the ground and had a gun next to them. Minato arisato walked over and picked up the gun and pointed at his head and mutterd "Per.....So...Na" after that he smiled and shot the gun which summoned orptheus. after killing the perpatrater orptheus resided in to Minato Arisato state of mind ever after that he's been training on katana skills. when he's in battle he'll uses both his kantana or summon orpthues.
FAMILY: as far as he knows he has none

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Re: Criminal Activity

Post by Red on 22nd October 2012, 10:33 pm

NAME: Anderson Matthew Vigarde-Callaghan
NICKNAMES: Duo, Manderson (Affectionate)
GENDER: Male
AGE: Body Age 19; Mental Age 35
FACTION (MAGIC OR SCIENCE): Science
RANK (Private up to Sergeant, Captain reserved for my chars): N/A
HEIGHT: 5’9”
WEIGHT: 150 lbs
EYE COLOUR: Brown
HAIR COLOUR: Light brown
APPEARANCE: Thin and lithe, he is fairly short and appears rather unthreatening. He wears casual clothes, usually jeans and a dark jacket, inside which he hides his gas bombs. He stands with almost a permanent slouch.

ABILITIES/WEAPON MASTERIES: His enhancements include:
Eyesight: Is able to see in infrared as well as normal visible light, can switch on night vision)
Enhanced Hearing
Enhanced speed: His legs are augmented mechanically, allowing him to run faster and farther than a normal human. They need to be kept well oiled or they gears squeak)
Hidden weapon: In both knees he has a relatively silent dart gun, one shot in each. The darts are poisoned, and the guns are in his legs so he can defend himself even with his hands busy.
Skill wise, he keeps a pistol and a knife hidden on him at all times and is fairly proficient with both. He also is a clever engineer, and keeps on him small smoke bombs that release a gas that can blind a target and paralyze them for a short time. He’s skilled at pickpocketing, sneaking, and hand to hand combat.

KNOWN WEAKNESSES: His medical issues, namely. Lightning attacks also damage his enhancements and can cause them to short-circuit
KNOWN MEDICAL ISSUES: He has a long list of mental problems that came with the unification procedure. Namely:
- Issues with occasional, sudden lapses in memory
- Sudden, unexpected mood swings
- Difficulty empathizing with others
- Rare, sudden loss of control over certain areas of the brain (For example, sudden blindness due to a malfunction in how his mind processes light; sudden inability to control limbs)
- Occasional heart spasms and issues
These complications occur most often during severe emotional, mental, or physical stress. While he does take medication to help with his mood swings, they don't go away entirely, and severe stress can cause them in spite of his medication.

SHORT HISTORY:
Initially, Anderson Vigarde was a big guy with a big name; tall, broad shouldered, and heavily muscled, while he looked like a fighter, he was instead a prominent and highly skilled engineer.

One of his favorite projects was a recently conscripted private, Matthew Callaghan. He had come from a poor family and had few tech enhancements with him, so when his skills at sneaking and thievery came into the light, Vigarde was assigned to ‘soup him up’ so to speak, so as to create a man with the abilities to become a useful spy for the scientists. The boy was almost like a son to him, and even as he experimented with the boy and different enhancements he grew almost to love him.

Several years ago, however, their outpost was raided by a squad of magicians, and while Matthew came out of it only scratched, Vigarde was injured beyond saving. He was barely breathing when Matthew volunteered himself as the subject for a newly designed procedure; Vigarde’s brilliant engineer’s mind was to be transferred to Matthew’s body.

The procedure was mostly successful, to an extent; rather than blending their minds perfectly, as was intended, their personalities and minds only blended somewhat, still leaving two distinct minds and leaving them mentally unstable and with a somewhat skewed moral compass. Currently, Vigarde-Callaghan operates as a spy under the code name ‘Duo,’ using the body that he created for Matthew.

FAMILY:
On Vigarde’s side:
Mother: Deceased
Father: Mikael Vigarde
On Matthew’s side:
Mother: Alyssa Callaghan
Father: Nathan Callaghan
Brother: Tyler Callaghan (21)
Brother: Oliver Callaghan (23)

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THANKS SO MUCH TO LEAH FOR THE SET!

Claims: Silver, EphPhoenix, Cave Johnson (Portal 2), Nephenee (Fire Emblem: Path of Radiance), Hazama (BlazBlue), Henry (Fire Emblem: Awakening), Elizabeth (Bioshock Infinite)
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Re: Criminal Activity

Post by Phirron on 23rd October 2012, 8:06 pm

NAME: Draoi Briain
NICKNAMES: N/A
GENDER: Male
AGE: 28
FACTION (MAGIC OR SCIENCE): Magic
RANK (Private up to Sergeant, Captain reserved for my chars): N/A
HEIGHT: 6’0’’
WEIGHT: 160 lbs
EYE COLOUR: Dark Brown but turn Glowing Orange when using magic
HAIR COLOUR: Brown

APPEARANCE: Draoi

ABILITIES/WEAPON MASTERIES: spells of the air and nature based alignments focusing mostly of wood and fog magic, magic staff used to channel his magic
KNOWN WEAKNESSES: Fire
KNOWN MEDICAL ISSUES: N/A

SHORT HISTORY: Though he grew up in the sheltered style of all magi she has always been attached to nature often sneaking out of the house to roam the woods of the island regardless of the risks involved in doing so. So when he was reading through her families books a came across some info on the druids of old he decided to live a life style as close to that of the druids. Moving out of the house shortly after becoming an adult at the age of 18 he set about getting to know the woods and all those who resided in it. He quickly came to be the protector of the woods and the creatures within. That is until he aroused the attention of the scientist after 10 years who lit his woods on fire and try as he might he could not save his new home. Filled with rage where once compassion was Draoi has set about getting revenge for the loss of his home and the destruction of nature.

FAMILY: Mother-Brígida Briain

Father-Martin Briain


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